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Correct frame buffer end address calculation in FrameBufferList::saveBuffer.
Fixed gfx not showing with fb emulation on in Top Gear Hyper Bike #45
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@ -300,7 +300,7 @@ void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _widt
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gDPFillRDRAM(m_pCurrent->m_startAddress, 0, 0, m_pCurrent->m_width, gDP.colorImage.height, m_pCurrent->m_width, m_pCurrent->m_size, m_pCurrent->m_fillcolor);
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gDPFillRDRAM(m_pCurrent->m_startAddress, 0, 0, m_pCurrent->m_width, gDP.colorImage.height, m_pCurrent->m_width, m_pCurrent->m_size, m_pCurrent->m_fillcolor);
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}
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}
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const u32 endAddress = _address + ((_width * _height << _size >> 1) - 1);
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const u32 endAddress = _address + ((_width * (_height - 1)) << _size >> 1) - 1;
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if (m_pCurrent == NULL || m_pCurrent->m_startAddress != _address || m_pCurrent->m_width != _width)
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if (m_pCurrent == NULL || m_pCurrent->m_startAddress != _address || m_pCurrent->m_width != _width)
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m_pCurrent = _findBuffer(_address, endAddress, _width);
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m_pCurrent = _findBuffer(_address, endAddress, _width);
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if (m_pCurrent != NULL) {
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if (m_pCurrent != NULL) {
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