1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Don't skip texture filter when texture dump is on.

This commit is contained in:
Sergey Lipskiy 2016-04-08 12:03:22 +06:00
parent 2ac43dd8cb
commit bbf8ad91e6

View File

@ -1047,7 +1047,6 @@ void TextureCache::_load(u32 _tile, CachedTexture *_pTexture)
while (true) {
_getTextureDestData(tmptex, pDest, glInternalFormat, GetTexel, &line);
bool bLoaded = false;
if (m_toggleDumpTex &&
config.textureFilter.txHiresEnable != 0 &&
config.textureFilter.txDump != 0) {
@ -1056,7 +1055,9 @@ void TextureCache::_load(u32 _tile, CachedTexture *_pTexture)
(unsigned short)(_pTexture->format << 8 | _pTexture->size),
ricecrc);
}
else if ((config.textureFilter.txEnhancementMode | config.textureFilter.txFilterMode) != 0 &&
bool bLoaded = false;
if ((config.textureFilter.txEnhancementMode | config.textureFilter.txFilterMode) != 0 &&
maxLevel == 0 &&
(config.textureFilter.txFilterIgnoreBG == 0 || (RSP.cmd != G_TEXRECT && RSP.cmd != G_TEXRECTFLIP)) &&
TFH.isInited())