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mirror of https://github.com/blawar/GLideN64.git synced 2024-06-25 22:09:35 +00:00

Code cleanup: remove commented code for blur post filter.

It will not be refactored.
This commit is contained in:
Sergey Lipskiy 2017-10-24 15:43:41 +07:00
parent 168dccde2a
commit bc1f2d37d4
9 changed files with 13 additions and 779 deletions

View File

@ -102,12 +102,6 @@ void Config::resetToDefaults()
for (int i = 0; i < 4; ++i)
font.colorf[i] = font.color[i] / 255.0f;
bloomFilter.enable = 0;
bloomFilter.thresholdLevel = 4;
bloomFilter.blendMode = 0;
bloomFilter.blurAmount = 10;
bloomFilter.blurStrength = 20;
gammaCorrection.force = 0;
gammaCorrection.level = 2.0f;

View File

@ -4,7 +4,7 @@
#include <string>
#include "Types.h"
#define CONFIG_VERSION_CURRENT 17U
#define CONFIG_VERSION_CURRENT 18U
#define BILINEAR_3POINT 0
#define BILINEAR_STANDARD 1
@ -142,14 +142,6 @@ struct Config
float colorf[4];
} font;
struct {
u32 enable;
u32 thresholdLevel;
u32 blendMode;
u32 blurAmount;
u32 blurStrength;
} bloomFilter;
struct {
u32 force;
f32 level;

View File

@ -836,8 +836,7 @@ void FrameBufferList::_renderScreenSizeBuffer()
GraphicsDrawer & drawer = wnd.getDrawer();
FrameBuffer *pBuffer = &m_list.back();
PostProcessor & postProcessor = PostProcessor::get();
FrameBuffer * pFilteredBuffer = postProcessor.doBlur(postProcessor.doGammaCorrection(
postProcessor.doOrientationCorrection(pBuffer)));
FrameBuffer * pFilteredBuffer = postProcessor.doGammaCorrection(postProcessor.doOrientationCorrection(pBuffer));
CachedTexture * pBufferTexture = pFilteredBuffer->m_pTexture;
@ -1095,8 +1094,7 @@ void FrameBufferList::renderBuffer()
srcY1 = srcY0 + srcHeight;
}
PostProcessor & postProcessor = PostProcessor::get();
FrameBuffer * pFilteredBuffer = postProcessor.doBlur(postProcessor.doGammaCorrection(
postProcessor.doOrientationCorrection(pBuffer)));
FrameBuffer * pFilteredBuffer = postProcessor.doGammaCorrection(postProcessor.doOrientationCorrection(pBuffer));
if (rdpRes.vi_fsaa && rdpRes.vi_divot)
Xdivot = 1;
@ -1172,8 +1170,7 @@ void FrameBufferList::renderBuffer()
if (pNextBuffer != nullptr) {
pNextBuffer->m_isMainBuffer = true;
pFilteredBuffer = postProcessor.doBlur(postProcessor.doGammaCorrection(
postProcessor.doOrientationCorrection(pNextBuffer)));
pFilteredBuffer = postProcessor.doGammaCorrection(postProcessor.doOrientationCorrection(pNextBuffer));
srcY1 = srcPartHeight;
dstY0 = dstY1;
dstY1 = dstY0 + dstPartHeight;

View File

@ -223,22 +223,6 @@ void ConfigDialog::_init()
ui->txPathLabel->setText(QString::fromWCharArray(config.textureFilter.txPath));
// Post filter settings
ui->bloomGroupBox->setChecked(config.bloomFilter.enable != 0);
switch (config.bloomFilter.blendMode) {
case 0:
ui->bloomStrongRadioButton->setChecked(true);
break;
case 1:
ui->bloomMildRadioButton->setChecked(true);
break;
case 2:
ui->bloomLightRadioButton->setChecked(true);
break;
}
ui->bloomThresholdSlider->setValue(config.bloomFilter.thresholdLevel);
ui->blurAmountSlider->setValue(config.bloomFilter.blurAmount);
ui->blurStrengthSlider->setValue(config.bloomFilter.blurStrength);
ui->gammaCorrectionGroupBox->setChecked(config.gammaCorrection.force != 0);
ui->gammaLevelSpinBox->setValue(config.gammaCorrection.level);
@ -469,17 +453,6 @@ void ConfigDialog::accept()
config.textureFilter.txPath[txPath.toWCharArray(config.textureFilter.txPath)] = L'\0';
// Post filter settings
config.bloomFilter.enable = ui->bloomGroupBox->isChecked() ? 1 : 0;
if (ui->bloomStrongRadioButton->isChecked())
config.bloomFilter.blendMode = 0;
else if (ui->bloomMildRadioButton->isChecked())
config.bloomFilter.blendMode = 1;
else if (ui->bloomLightRadioButton->isChecked())
config.bloomFilter.blendMode = 2;
config.bloomFilter.thresholdLevel = ui->bloomThresholdSlider->value();
config.bloomFilter.blurAmount = ui->blurAmountSlider->value();
config.bloomFilter.blurStrength = ui->blurStrengthSlider->value();
config.gammaCorrection.force = ui->gammaCorrectionGroupBox->isChecked() ? 1 : 0;
config.gammaCorrection.level = ui->gammaLevelSpinBox->value();

View File

@ -97,14 +97,6 @@ void _loadSettings(QSettings & settings)
config.font.colorf[3] = config.font.color[3] == 0 ? 1.0f : _FIXED2FLOAT(config.font.color[3], 8);
settings.endGroup();
settings.beginGroup("bloomFilter");
config.bloomFilter.enable = settings.value("enable", config.bloomFilter.enable).toInt();
config.bloomFilter.thresholdLevel = settings.value("thresholdLevel", config.bloomFilter.thresholdLevel).toInt();
config.bloomFilter.blendMode = settings.value("blendMode", config.bloomFilter.blendMode).toInt();
config.bloomFilter.blurAmount = settings.value("blurAmount", config.bloomFilter.blurAmount).toInt();
config.bloomFilter.blurStrength = settings.value("blurStrength", config.bloomFilter.blurStrength).toInt();
settings.endGroup();
settings.beginGroup("gammaCorrection");
config.gammaCorrection.force = settings.value("force", config.gammaCorrection.force).toInt();
config.gammaCorrection.level = settings.value("level", config.gammaCorrection.level).toFloat();
@ -217,14 +209,6 @@ void writeSettings(const QString & _strIniFolder)
settings.setValue("color", QColor(config.font.color[0], config.font.color[1], config.font.color[2], config.font.color[3]));
settings.endGroup();
settings.beginGroup("bloomFilter");
settings.setValue("enable", config.bloomFilter.enable);
settings.setValue("thresholdLevel", config.bloomFilter.thresholdLevel);
settings.setValue("blendMode", config.bloomFilter.blendMode);
settings.setValue("blurAmount", config.bloomFilter.blurAmount);
settings.setValue("blurStrength", config.bloomFilter.blurStrength);
settings.endGroup();
settings.beginGroup("gammaCorrection");
settings.setValue("force", config.gammaCorrection.force);
settings.setValue("level", config.gammaCorrection.level);

View File

@ -9,8 +9,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>627</width>
<height>644</height>
<width>660</width>
<height>639</height>
</rect>
</property>
<property name="windowTitle">
@ -35,6 +35,9 @@
<height>450</height>
</size>
</property>
<property name="currentIndex">
<number>0</number>
</property>
<property name="usesScrollButtons">
<bool>false</bool>
</property>
@ -2571,236 +2574,6 @@
</property>
<item>
<layout class="QVBoxLayout" name="verticalLayout_50">
<item>
<widget class="QGroupBox" name="bloomGroupBox">
<property name="title">
<string>Bloom</string>
</property>
<property name="checkable">
<bool>true</bool>
</property>
<property name="checked">
<bool>true</bool>
</property>
<layout class="QVBoxLayout" name="verticalLayout_15">
<property name="spacing">
<number>18</number>
</property>
<item>
<widget class="QFrame" name="bloomBlendModeFrame">
<layout class="QVBoxLayout" name="verticalLayout_39">
<property name="spacing">
<number>3</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="bloomBlendModeLabel">
<property name="text">
<string>Blending:</string>
</property>
</widget>
</item>
<item>
<widget class="QRadioButton" name="bloomStrongRadioButton">
<property name="text">
<string>Strong</string>
</property>
<attribute name="buttonGroup">
<string notr="true">bloomBlendModeButtonGroup</string>
</attribute>
</widget>
</item>
<item>
<widget class="QRadioButton" name="bloomMildRadioButton">
<property name="text">
<string>Medium</string>
</property>
<attribute name="buttonGroup">
<string notr="true">bloomBlendModeButtonGroup</string>
</attribute>
</widget>
</item>
<item>
<widget class="QRadioButton" name="bloomLightRadioButton">
<property name="text">
<string>Light</string>
</property>
<attribute name="buttonGroup">
<string notr="true">bloomBlendModeButtonGroup</string>
</attribute>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<layout class="QGridLayout" name="gridLayout_2">
<property name="horizontalSpacing">
<number>12</number>
</property>
<property name="verticalSpacing">
<number>6</number>
</property>
<item row="4" column="0" alignment="Qt::AlignHCenter">
<widget class="QSlider" name="blurStrengthSlider">
<property name="minimumSize">
<size>
<width>0</width>
<height>150</height>
</size>
</property>
<property name="minimum">
<number>10</number>
</property>
<property name="maximum">
<number>99</number>
</property>
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="tickPosition">
<enum>QSlider::TicksBothSides</enum>
</property>
<property name="tickInterval">
<number>10</number>
</property>
</widget>
</item>
<item row="4" column="2" alignment="Qt::AlignHCenter">
<widget class="QSlider" name="bloomThresholdSlider">
<property name="minimumSize">
<size>
<width>0</width>
<height>150</height>
</size>
</property>
<property name="minimum">
<number>2</number>
</property>
<property name="maximum">
<number>8</number>
</property>
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="tickPosition">
<enum>QSlider::TicksBothSides</enum>
</property>
<property name="tickInterval">
<number>1</number>
</property>
</widget>
</item>
<item row="4" column="1" alignment="Qt::AlignHCenter">
<widget class="QSlider" name="blurAmountSlider">
<property name="minimumSize">
<size>
<width>0</width>
<height>150</height>
</size>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>10</number>
</property>
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="tickPosition">
<enum>QSlider::TicksBothSides</enum>
</property>
<property name="tickInterval">
<number>1</number>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QLabel" name="bloomBlurLabel">
<property name="text">
<string>Blur amount:</string>
</property>
<property name="alignment">
<set>Qt::AlignBottom|Qt::AlignHCenter</set>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="bloomBlurStrengthLabel">
<property name="text">
<string>Blur strength:</string>
</property>
<property name="alignment">
<set>Qt::AlignBottom|Qt::AlignHCenter</set>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="2">
<widget class="QLabel" name="bloomThresholdLabel">
<property name="text">
<string>Threshold level:</string>
</property>
<property name="alignment">
<set>Qt::AlignBottom|Qt::AlignHCenter</set>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QLabel" name="blurStrengthLabel">
<property name="text">
<string notr="true"> 0</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
</item>
<item row="5" column="1">
<widget class="QLabel" name="blurAmountLabel">
<property name="text">
<string notr="true"> 0</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
</item>
<item row="5" column="2">
<widget class="QLabel" name="bloomThresholdLabel_2">
<property name="text">
<string notr="true"> 0</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer_4">
<property name="orientation">
@ -3903,54 +3676,6 @@
</hint>
</hints>
</connection>
<connection>
<sender>blurStrengthSlider</sender>
<signal>valueChanged(int)</signal>
<receiver>blurStrengthLabel</receiver>
<slot>setNum(int)</slot>
<hints>
<hint type="sourcelabel">
<x>50</x>
<y>325</y>
</hint>
<hint type="destinationlabel">
<x>33</x>
<y>332</y>
</hint>
</hints>
</connection>
<connection>
<sender>blurAmountSlider</sender>
<signal>valueChanged(int)</signal>
<receiver>blurAmountLabel</receiver>
<slot>setNum(int)</slot>
<hints>
<hint type="sourcelabel">
<x>125</x>
<y>325</y>
</hint>
<hint type="destinationlabel">
<x>111</x>
<y>332</y>
</hint>
</hints>
</connection>
<connection>
<sender>bloomThresholdSlider</sender>
<signal>valueChanged(int)</signal>
<receiver>bloomThresholdLabel_2</receiver>
<slot>setNum(int)</slot>
<hints>
<hint type="sourcelabel">
<x>206</x>
<y>325</y>
</hint>
<hint type="destinationlabel">
<x>184</x>
<y>332</y>
</hint>
</hints>
</connection>
<connection>
<sender>fbInfoEnableCheckBox</sender>
<signal>toggled(bool)</signal>
@ -4193,11 +3918,11 @@
</connection>
</connections>
<buttongroups>
<buttongroup name="osdButtonGroup"/>
<buttongroup name="factorButtonGroup"/>
<buttongroup name="bloomBlendModeButtonGroup"/>
<buttongroup name="screenshotButtonGroup"/>
<buttongroup name="aspectButtonGroup"/>
<buttongroup name="fixTexrectCoordsButtonGroup"/>
<buttongroup name="bloomBlendModeButtonGroup"/>
<buttongroup name="osdButtonGroup"/>
<buttongroup name="factorButtonGroup"/>
</buttongroups>
</ui>

View File

@ -12,237 +12,8 @@
using namespace graphics;
#define NEW_POST_PROCESSOR
#ifdef OS_ANDROID
PostProcessor PostProcessor::processor;
#endif
#ifdef USE_OLD_SHADERS
#if defined(GLES3_1)
#define SHADER_VERSION "#version 310 es \n"
#elif defined(GLES3)
#define SHADER_VERSION "#version 300 es \n"
#elif defined(GLES2)
#define SHADER_VERSION "#version 100 \n"
#else
#define SHADER_VERSION "#version 330 core \n"
#endif
#ifdef GLES2
#define FRAGMENT_SHADER_END " gl_FragColor = fragColor; \n"
#else
#define FRAGMENT_SHADER_END "\n"
#endif
static const char * vertexShader =
SHADER_VERSION
"#if (__VERSION__ > 120) \n"
"# define IN in \n"
"# define OUT out \n"
"#else \n"
"# define IN attribute \n"
"# define OUT varying \n"
"#endif // __VERSION \n"
#ifndef NEW_POST_PROCESSOR
"IN highp vec2 aRectPosition; \n"
#else
"IN highp vec4 aRectPosition; \n"
#endif
"IN highp vec2 aTexCoord0; \n"
"OUT mediump vec2 vTexCoord; \n"
"void main() { \n"
#ifndef NEW_POST_PROCESSOR
"gl_Position = vec4(aRectPosition.x, aRectPosition.y, 0.0, 1.0);\n"
#else
" gl_Position = aRectPosition; \n"
#endif
"vTexCoord = aTexCoord0; \n"
"} \n"
;
static const char* extractBloomShader =
SHADER_VERSION
"#if (__VERSION__ > 120) \n"
"# define IN in \n"
"# define OUT out \n"
"# define texture2D texture \n"
"#else \n"
"# define IN varying \n"
"# define OUT \n"
"#endif // __VERSION __ \n"
"IN mediump vec2 vTexCoord; \n"
"uniform sampler2D Sample0; \n"
"OUT lowp vec4 fragColor; \n"
" \n"
"uniform lowp int ThresholdLevel; \n"
" \n"
"void main() \n"
"{ \n"
" lowp vec4 color = texture2D(Sample0, vTexCoord); \n"
" \n"
" mediump float lum = dot(vec4(0.30, 0.59, 0.11, 0.0), color);\n"
" mediump float scale = lum; \n"
" lowp int level = clamp(ThresholdLevel, 2, 6); \n"
" for (int i = 1; i < level; ++i) \n"
" scale *= lum; \n"
" fragColor = scale*color; \n"
" fragColor.a = 1.0; \n"
FRAGMENT_SHADER_END
"} \n"
;
static const char* seperableBlurShader =
/// Author: Nathaniel Meyer
///
/// Copyright: Nutty Software
/// http://www.nutty.ca
///
/// Fragment shader for performing a seperable blur on the specified texture.
SHADER_VERSION
"#if (__VERSION__ > 120) \n"
"# define IN in \n"
"# define OUT out \n"
"# define texture2D texture \n"
"#else \n"
"# define IN varying \n"
"# define OUT \n"
"#endif // __VERSION __ \n"
// Uniform variables.
"uniform sampler2D Sample0; \n"
"uniform mediump vec2 TexelSize; \n"
" \n"
"uniform lowp int Orientation; \n"
"uniform lowp int BlurAmount; \n"
"uniform lowp float BlurScale; \n"
"uniform lowp float BlurStrength; \n"
" \n"
"IN mediump vec2 vTexCoord; \n"
"OUT lowp vec4 fragColor; \n"
" \n"
// Gets the Gaussian value in the first dimension.
// "x" Distance from origin on the x-axis.
// "deviation" Standard deviation.
// returns The gaussian value on the x-axis.
"mediump float Gaussian (in mediump float x, in mediump float deviation) \n"
"{ \n"
" return (1.0 / sqrt(2.0 * 3.141592 * deviation)) * exp(-((x * x) / (2.0 * deviation))); \n"
"} \n"
" \n"
// Fragment shader entry.
"void main () \n"
"{ \n"
" // Locals \n"
" mediump float halfBlur = float(BlurAmount) * 0.5; \n"
" mediump vec4 colour = vec4(0.0); \n"
" \n"
" // Gaussian deviation \n"
" mediump float deviation = halfBlur * 0.35; \n"
" deviation *= deviation; \n"
" mediump float strength = 1.0 - BlurStrength; \n"
" \n"
" if ( Orientation == 0 ) \n"
" { \n"
" // Horizontal blur \n"
" for (lowp int i = 0; i < BlurAmount; ++i) \n"
" { \n"
" mediump float offset = float(i) - halfBlur; \n"
" colour += texture2D(Sample0, vTexCoord + vec2(offset * TexelSize.x * BlurScale, 0.0)) * Gaussian(offset * strength, deviation); \n"
" } \n"
" } \n"
" else \n"
" { \n"
" // Vertical blur \n"
" for (lowp int i = 0; i < BlurAmount; ++i) \n"
" { \n"
" mediump float offset = float(i) - halfBlur; \n"
" colour += texture2D(Sample0, vTexCoord + vec2(0.0, offset * TexelSize.y * BlurScale)) * Gaussian(offset * strength, deviation); \n"
" } \n"
" } \n"
" \n"
" // Apply colour \n"
" fragColor = clamp(colour, 0.0, 1.0); \n"
" fragColor.a = 1.0; \n"
FRAGMENT_SHADER_END
"} \n"
;
static const char* glowShader =
/// Author: Nathaniel Meyer
///
/// Copyright: Nutty Software
/// http://www.nutty.ca
///
/// Fragment shader for blending two textures using an algorithm that overlays the glowmap.
SHADER_VERSION
"#if (__VERSION__ > 120) \n"
"# define IN in \n"
"# define OUT out \n"
"# define texture2D texture \n"
"#else \n"
"# define IN varying \n"
"# define OUT \n"
"#endif // __VERSION __ \n"
// Uniform variables.
"uniform sampler2D Sample0; \n"
"uniform sampler2D Sample1; \n"
"uniform lowp int BlendMode; \n"
" \n"
"IN mediump vec2 vTexCoord; \n"
"OUT lowp vec4 fragColor; \n"
" \n"
// Fragment shader entry.
"void main () \n"
"{ \n"
" lowp vec4 dst = texture2D(Sample0, vTexCoord); // rendered scene \n"
" lowp vec4 src = texture2D(Sample1, vTexCoord); // glowmap \n"
" \n"
" if (BlendMode == 0) { \n"
" // Additive blending (strong result, high overexposure) \n"
" fragColor = min(src + dst, 1.0); \n"
" fragColor.a = 1.0; \n"
" } else if (BlendMode == 1) { \n"
" fragColor = clamp((src + dst) - (src * dst), 0.0, 1.0); \n"
" fragColor.a = 1.0; \n"
" } else if (BlendMode == 2) { \n"
" src = (src * 0.5) + 0.5; \n"
" \n"
" if (src.x <= 0.5) \n"
" fragColor.x = dst.x - (1.0 - 2.0 * src.x) * dst.x * (1.0 - dst.x); \n"
" else if ((src.x > 0.5) && (dst.x <= 0.25)) \n"
" fragColor.x = dst.x + (2.0 * src.x - 1.0) * (4.0 * dst.x * (4.0 * dst.x + 1.0) * (dst.x - 1.0) + 7.0 * dst.x);\n"
" else \n"
" fragColor.x = dst.x + (2.0 * src.x - 1.0) * (sqrt(dst.x) - dst.x); \n"
" if (src.y <= 0.5) \n"
" fragColor.y = dst.y - (1.0 - 2.0 * src.y) * dst.y * (1.0 - dst.y); \n"
" else if ((src.y > 0.5) && (dst.y <= 0.25)) \n"
" fragColor.y = dst.y + (2.0 * src.y - 1.0) * (4.0 * dst.y * (4.0 * dst.y + 1.0) * (dst.y - 1.0) + 7.0 * dst.y);\n"
" else \n"
" fragColor.y = dst.y + (2.0 * src.y - 1.0) * (sqrt(dst.y) - dst.y); \n"
" if (src.z <= 0.5) \n"
" fragColor.z = dst.z - (1.0 - 2.0 * src.z) * dst.z * (1.0 - dst.z); \n"
" else if ((src.z > 0.5) && (dst.z <= 0.25)) \n"
" fragColor.z = dst.z + (2.0 * src.z - 1.0) * (4.0 * dst.z * (4.0 * dst.z + 1.0) * (dst.z - 1.0) + 7.0 * dst.z);\n"
" else \n"
" fragColor.z = dst.z + (2.0 * src.z - 1.0) * (sqrt(dst.z) - dst.z); \n"
" fragColor.a = 1.0; \n"
" } else { \n"
" // Show just the glow map \n"
" fragColor = src; \n"
" } \n"
FRAGMENT_SHADER_END
"} \n"
;
#endif
PostProcessor::PostProcessor()
: m_FBO_glowMap(0)
, m_FBO_blur(0)
, m_pTextureOriginal(nullptr)
, m_pTextureGlowMap(nullptr)
, m_pTextureBlur(nullptr)
: m_pTextureOriginal(nullptr)
{}
void PostProcessor::_createResultBuffer(const FrameBuffer * _pMainBuffer)
@ -298,61 +69,6 @@ void PostProcessor::_initGammaCorrection()
m_gammaCorrectionProgram.reset(gfxContext.createGammaCorrectionShader());
}
void PostProcessor::_initBlur()
{
/*
m_extractBloomProgram = createRectShaderProgram(vertexShader, extractBloomShader);
glUseProgram(m_extractBloomProgram);
int loc = glGetUniformLocation(m_extractBloomProgram, "Sample0");
assert(loc >= 0);
glUniform1i(loc, 0);
loc = glGetUniformLocation(m_extractBloomProgram, "ThresholdLevel");
assert(loc >= 0);
glUniform1i(loc, config.bloomFilter.thresholdLevel);
m_seperableBlurProgram = createRectShaderProgram(vertexShader, seperableBlurShader);
glUseProgram(m_seperableBlurProgram);
loc = glGetUniformLocation(m_seperableBlurProgram, "Sample0");
assert(loc >= 0);
glUniform1i(loc, 0);
loc = glGetUniformLocation(m_seperableBlurProgram, "TexelSize");
assert(loc >= 0);
glUniform2f(loc, 1.0f / dwnd().getWidth(), 1.0f / dwnd().getHeight());
loc = glGetUniformLocation(m_seperableBlurProgram, "Orientation");
assert(loc >= 0);
glUniform1i(loc, 0);
loc = glGetUniformLocation(m_seperableBlurProgram, "BlurAmount");
assert(loc >= 0);
glUniform1i(loc, config.bloomFilter.blurAmount);
loc = glGetUniformLocation(m_seperableBlurProgram, "BlurScale");
assert(loc >= 0);
glUniform1f(loc, 1.0f);
loc = glGetUniformLocation(m_seperableBlurProgram, "BlurStrength");
assert(loc >= 0);
glUniform1f(loc, config.bloomFilter.blurStrength/100.0f);
m_glowProgram = createRectShaderProgram(vertexShader, glowShader);
glUseProgram(m_glowProgram);
loc = glGetUniformLocation(m_glowProgram, "Sample0");
assert(loc >= 0);
glUniform1i(loc, 0);
loc = glGetUniformLocation(m_glowProgram, "Sample1");
assert(loc >= 0);
glUniform1i(loc, 1);
loc = glGetUniformLocation(m_glowProgram, "BlendMode");
assert(loc >= 0);
glUniform1i(loc, config.bloomFilter.blendMode);
m_pTextureGlowMap = _createTexture();
m_pTextureBlur = _createTexture();
m_FBO_glowMap = _createFBO(m_pTextureGlowMap);
m_FBO_blur = _createFBO(m_pTextureBlur);
glUseProgram(0);
*/
}
void PostProcessor::_initOrientationCorrection()
{
m_orientationCorrectionProgram.reset(gfxContext.createOrientationCorrectionShader());
@ -363,8 +79,6 @@ void PostProcessor::init()
_initGammaCorrection();
if (config.generalEmulation.enableBlitScreenWorkaround != 0)
_initOrientationCorrection();
if (config.bloomFilter.enable != 0)
_initBlur();
}
void PostProcessor::_destroyGammaCorrection()
@ -377,47 +91,8 @@ void PostProcessor::_destroyOrientationCorrection()
m_orientationCorrectionProgram.reset();
}
void PostProcessor::_destroyBlur()
{
/*
if (m_extractBloomProgram != 0)
glDeleteProgram(m_extractBloomProgram);
m_extractBloomProgram = 0;
if (m_seperableBlurProgram != 0)
glDeleteProgram(m_seperableBlurProgram);
m_seperableBlurProgram = 0;
if (m_glowProgram != 0)
glDeleteProgram(m_glowProgram);
m_glowProgram = 0;
if (m_bloomProgram != 0)
glDeleteProgram(m_bloomProgram);
m_bloomProgram = 0;
if (m_FBO_glowMap != 0)
glDeleteFramebuffers(1, &m_FBO_glowMap);
m_FBO_glowMap = 0;
if (m_FBO_blur != 0)
glDeleteFramebuffers(1, &m_FBO_blur);
m_FBO_blur = 0;
if (m_pTextureGlowMap != nullptr)
textureCache().removeFrameBufferTexture(m_pTextureGlowMap);
m_pTextureGlowMap = nullptr;
if (m_pTextureBlur != nullptr)
textureCache().removeFrameBufferTexture(m_pTextureBlur);
m_pTextureBlur = nullptr;
*/
}
void PostProcessor::destroy()
{
_destroyBlur();
_destroyGammaCorrection();
_destroyOrientationCorrection();
m_pResultBuffer.reset();
@ -454,84 +129,6 @@ void PostProcessor::_postDraw()
gfxContext.resetShaderProgram();
}
FrameBuffer * PostProcessor::doBlur(FrameBuffer * _pBuffer)
{
return _pBuffer;
/*
if (_pBuffer == nullptr)
return nullptr;
if (config.bloomFilter.enable == 0)
return _pBuffer;
_preDraw(_pBuffer);
#ifndef NEW_POST_PROCESSOR
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FBO_glowMap);
textureCache().activateTexture(0, m_pTextureOriginal);
glUseProgram(m_extractBloomProgram);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FBO_blur);
textureCache().activateTexture(0, m_pTextureGlowMap);
glUseProgram(m_seperableBlurProgram);
int loc = glGetUniformLocation(m_seperableBlurProgram, "Orientation");
assert(loc >= 0);
glUniform1i(loc, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FBO_glowMap);
textureCache().activateTexture(0, m_pTextureBlur);
glUniform1i(loc, 1);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_pResultBuffer->m_FBO);
textureCache().activateTexture(0, m_pTextureOriginal);
textureCache().activateTexture(1, m_pTextureGlowMap);
glUseProgram(m_glowProgram);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
#else
CachedTexture * pDstTex = m_pResultBuffer->m_pTexture;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FBO_glowMap);
video().getRender().copyTexturedRect(0, 0, m_pTextureOriginal->realWidth, m_pTextureOriginal->realHeight,
m_pTextureOriginal->realWidth, m_pTextureOriginal->realHeight, m_pTextureOriginal->glName,
0, 0, m_pTextureGlowMap->realWidth, m_pTextureGlowMap->realHeight,
m_pTextureGlowMap->realWidth, m_pTextureGlowMap->realHeight, GL_NEAREST, m_extractBloomProgram);
glUseProgram(m_seperableBlurProgram);
int loc = glGetUniformLocation(m_seperableBlurProgram, "Orientation");
assert(loc >= 0);
glUniform1i(loc, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FBO_blur);
video().getRender().copyTexturedRect(0, 0, m_pTextureGlowMap->realWidth, m_pTextureGlowMap->realHeight,
m_pTextureGlowMap->realWidth, m_pTextureGlowMap->realHeight, m_pTextureGlowMap->glName,
0, 0, m_pTextureBlur->realWidth, m_pTextureBlur->realHeight,
m_pTextureBlur->realWidth, m_pTextureBlur->realHeight, GL_NEAREST, m_seperableBlurProgram);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FBO_glowMap);
glUniform1i(loc, 1);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FBO_blur);
video().getRender().copyTexturedRect(0, 0, m_pTextureBlur->realWidth, m_pTextureBlur->realHeight,
m_pTextureBlur->realWidth, m_pTextureBlur->realHeight, m_pTextureBlur->glName,
0, 0, m_pTextureGlowMap->realWidth, m_pTextureGlowMap->realHeight,
m_pTextureGlowMap->realWidth, m_pTextureGlowMap->realHeight, GL_NEAREST, m_seperableBlurProgram);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_pResultBuffer->m_FBO);
textureCache().activateTexture(1, m_pTextureGlowMap);
video().getRender().copyTexturedRect(0, 0, m_pTextureGlowMap->realWidth, m_pTextureGlowMap->realHeight,
m_pTextureGlowMap->realWidth, m_pTextureGlowMap->realHeight, m_pTextureOriginal->glName,
0, 0, m_pTextureOriginal->realWidth, m_pTextureOriginal->realHeight,
m_pTextureOriginal->realWidth, m_pTextureOriginal->realHeight, GL_NEAREST, m_glowProgram);
#endif
_postDraw();
return m_pResultBuffer;
*/
}
FrameBuffer * PostProcessor::doGammaCorrection(FrameBuffer * _pBuffer)
{
if (_pBuffer == nullptr)

View File

@ -17,7 +17,6 @@ public:
void init();
void destroy();
FrameBuffer * doBlur(FrameBuffer * _pBuffer);
FrameBuffer * doGammaCorrection(FrameBuffer * _pBuffer);
FrameBuffer * doOrientationCorrection(FrameBuffer * _pBuffer);
@ -32,22 +31,13 @@ private:
void _destroyGammaCorrection();
void _initOrientationCorrection();
void _destroyOrientationCorrection();
void _initBlur();
void _destroyBlur();
void _preDraw(FrameBuffer * _pBuffer);
void _postDraw();
std::unique_ptr<graphics::ShaderProgram> m_gammaCorrectionProgram;
std::unique_ptr<graphics::ShaderProgram> m_orientationCorrectionProgram;
std::unique_ptr<FrameBuffer> m_pResultBuffer;
graphics::ObjectHandle m_FBO_glowMap;
graphics::ObjectHandle m_FBO_blur;
CachedTexture * m_pTextureOriginal;
CachedTexture * m_pTextureGlowMap;
CachedTexture * m_pTextureBlur;
#ifdef OS_ANDROID
static PostProcessor processor;

View File

@ -157,18 +157,6 @@ bool Config_SetDefault()
res = ConfigSetDefaultString(g_configVideoGliden64, "fontColor", "B5E61D", "Font color in RGB format.");
assert(res == M64ERR_SUCCESS);
//#Bloom filter settings
res = ConfigSetDefaultBool(g_configVideoGliden64, "EnableBloom", config.bloomFilter.enable, "Enable bloom filter");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "bloomThresholdLevel", config.bloomFilter.thresholdLevel, "Brightness threshold level for bloom. Values [2, 6]");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "bloomBlendMode", config.bloomFilter.blendMode, "Bloom blend mode (0=Strong, 1=Mild, 2=Light)");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "blurAmount", config.bloomFilter.blurAmount, "Blur radius. Values [2, 10]");
assert(res == M64ERR_SUCCESS);
res = ConfigSetDefaultInt(g_configVideoGliden64, "blurStrength", config.bloomFilter.blurStrength, "Blur strength. Values [10, 100]");
assert(res == M64ERR_SUCCESS);
//#Gamma correction settings
res = ConfigSetDefaultBool(g_configVideoGliden64, "ForceGammaCorrection", config.gammaCorrection.force, "Force gamma correction.");
assert(res == M64ERR_SUCCESS);
@ -392,12 +380,6 @@ void Config_LoadConfig()
config.font.size = ConfigGetParamInt(g_configVideoGliden64, "fontSize");
if (config.font.size == 0)
config.font.size = 30;
//#Bloom filter settings
config.bloomFilter.enable = ConfigGetParamBool(g_configVideoGliden64, "EnableBloom");
config.bloomFilter.thresholdLevel = ConfigGetParamInt(g_configVideoGliden64, "bloomThresholdLevel");
config.bloomFilter.blendMode = ConfigGetParamInt(g_configVideoGliden64, "bloomBlendMode");
config.bloomFilter.blurAmount = ConfigGetParamInt(g_configVideoGliden64, "blurAmount");
config.bloomFilter.blurStrength = ConfigGetParamInt(g_configVideoGliden64, "blurStrength");
//#Gamma correction settings
config.gammaCorrection.force = ConfigGetParamBool(g_configVideoGliden64, "ForceGammaCorrection");