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Fix #include <GL/gl.h>
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@ -5,8 +5,6 @@
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# include "winlnxdefs.h"
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#include <dlfcn.h>
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#endif // _WINDOWS
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "GLideN64.h"
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#include "Debug.h"
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#include "OpenGL.h"
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@ -1,7 +1,11 @@
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#ifndef TEXTURES_H
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#define TEXTURES_H
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#ifdef ANDROID
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#include <GLES2/gl2.h>
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#else
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#include <GL/gl.h>
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#endif //ANDROID
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#include "convert.h"
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struct CachedTexture
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