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Don't clear gDP.colorImage.changed flag in gDPSetColorImage.

Fixed Zelda MM motion blur.
This commit is contained in:
Sergey Lipskiy 2013-06-09 19:28:23 +07:00
parent 3f98553ad2
commit c38958f12c

View File

@ -366,8 +366,6 @@ void gDPSetColorImage( u32 format, u32 size, u32 width, u32 address )
//OGL_ClearDepthBuffer();
}
gDP.colorImage.changed = FALSE;
// if (width == VI.width)
// gDP.colorImage.height = VI.height;
// else