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https://github.com/blawar/GLideN64.git
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This is actually a GLES2 requirement
Since Android doesn't use cmake, any GLES2 device is going to require the stub file
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@ -93,16 +93,6 @@ if(MUPENPLUSAPI)
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mupenplus/OpenGL_mupenplus.cpp
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)
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if(BCMHOST)
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set(GLideN64_SOURCES_UNIX ${GLideN64_SOURCES_UNIX}
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BufferCopy/ColorBufferToRDRAMStub.cpp
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)
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else(BCMHOST)
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set(GLideN64_SOURCES_UNIX ${GLideN64_SOURCES_UNIX}
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BufferCopy/ColorBufferToRDRAM_GL.cpp
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)
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endif(BCMHOST)
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set(GLideN64_SOURCES_WIN ${GLideN64_SOURCES_UNIX}
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common/GLFunctions.cpp
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)
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@ -213,6 +203,7 @@ if(GLES2)
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list(APPEND GLideN64_SOURCES
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GLES2/GLSLCombiner_gles2.cpp
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GLES2/UniformSet.cpp
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BufferCopy/ColorBufferToRDRAMStub.cpp
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)
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SET(OPENGL_LIBRARIES -lGLESv2 -lEGL)
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else(GLES2)
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@ -226,6 +217,7 @@ else(GLES2)
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list(APPEND GLideN64_SOURCES
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OGL3X/GLSLCombiner_ogl3x.cpp
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OGL3X/UniformBlock.cpp
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BufferCopy/ColorBufferToRDRAM_GL.cpp
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)
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endif(GLES2)
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