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Correct vOffset in FrameBufferList::renderBuffer().
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@ -1075,7 +1075,7 @@ void FrameBufferList::renderBuffer()
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}
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const s32 hOffset = (wnd.getScreenWidth() - wnd.getWidth()) / 2;
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const s32 vOffset = (wnd.getScreenHeight() - wnd.getHeight()) / 2 + wnd.getHeightOffset();
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const s32 vOffset = (wnd.getScreenHeight() - wnd.getHeight()) / 2;// +wnd.getHeightOffset();
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s32 dstCoord[4] = { dstX0 + hOffset,
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vOffset + (s32)(dstY0*dstScaleY),
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hOffset + dstX1,
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