From c6d034c692a7e364b99e8516236f7b1f47748edd Mon Sep 17 00:00:00 2001 From: Sergey Lipskiy Date: Thu, 9 Apr 2015 19:59:39 +0600 Subject: [PATCH] Don't use smooth filtering in FrameBufferToRDRAM::CopyToRDRAM. --- FrameBuffer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/FrameBuffer.cpp b/FrameBuffer.cpp index 0f88a0d0..9f2d84c0 100644 --- a/FrameBuffer.cpp +++ b/FrameBuffer.cpp @@ -847,7 +847,7 @@ void FrameBufferToRDRAM::CopyToRDRAM(u32 _address) glBlitFramebuffer( 0, 0, video().getWidth(), video().getHeight(), 0, 0, VI.width, VI.height, - GL_COLOR_BUFFER_BIT, GL_LINEAR + GL_COLOR_BUFFER_BIT, GL_NEAREST ); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferList().getCurrent()->m_FBO);