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Improve the draw elemenets base vertex check
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@ -105,8 +105,8 @@ void GLInfo::init() {
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}
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drawElementsBaseVertex = !isGLESX ||
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(Utils::isExtensionSupported(*this, "GL_EXT_draw_elements_base_vertex") && (renderer != Renderer::PowerVR ||
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numericVersion >= 32));
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((Utils::isExtensionSupported(*this, "GL_EXT_draw_elements_base_vertex") && (renderer != Renderer::PowerVR)) ||
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numericVersion >= 32);
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bufferStorage = (!isGLESX && (numericVersion >= 44)) || Utils::isExtensionSupported(*this, "GL_ARB_buffer_storage") ||
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Utils::isExtensionSupported(*this, "GL_EXT_buffer_storage");
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