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https://github.com/blawar/GLideN64.git
synced 2024-07-07 03:13:49 +00:00
Remove unused uniform uDepthScale from GLES2 shaders.
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@ -259,7 +259,6 @@ void ShaderCombiner::_locateUniforms() {
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LocateUniform(uRenderState);
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LocateUniform(uScreenScale);
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LocateUniform(uDepthScale);
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LocateUniform(uFogScale);
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LocateUniform(uBlendMux1);
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@ -422,11 +421,6 @@ void ShaderCombiner::updateFrameBufferInfo(bool _bForce) {
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}
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void ShaderCombiner::updateDepthInfo(bool _bForce) {
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if (RSP.bLLE)
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m_uniforms.uDepthScale.set(0.5f, 0.5f, _bForce);
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else
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m_uniforms.uDepthScale.set(gSP.viewport.vscale[2], gSP.viewport.vtrans[2], _bForce);
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if (config.frameBufferEmulation.N64DepthCompare == 0 || !video().getRender().isImageTexturesSupported())
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return;
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@ -163,7 +163,6 @@ SHADER_VERSION
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"uniform lowp int uCvgXAlpha; \n"
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"uniform lowp int uAlphaCvgSel; \n"
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"uniform lowp float uAlphaTestValue;\n"
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"uniform mediump vec2 uDepthScale; \n"
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"uniform lowp ivec4 uBlendMux1; \n"
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"uniform lowp int uForceBlendCycle1;\n"
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"IN lowp vec4 vShadeColor; \n"
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@ -199,7 +198,6 @@ SHADER_VERSION
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"uniform lowp int uCvgXAlpha; \n"
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"uniform lowp int uAlphaCvgSel; \n"
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"uniform lowp float uAlphaTestValue;\n"
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"uniform mediump vec2 uDepthScale; \n"
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"uniform lowp ivec4 uBlendMux1; \n"
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"uniform lowp int uForceBlendCycle1;\n"
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"IN lowp vec4 vShadeColor; \n"
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