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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Remove duplicated code from FrameBuffer functions.

This commit is contained in:
Sergey Lipskiy 2013-09-04 09:15:05 +07:00
parent 72e7d41673
commit ca99c49bc7

View File

@ -195,40 +195,30 @@ void FrameBuffer_SaveBuffer( u32 address, u16 format, u16 size, u16 width, u16 h
gDPFillRDRAM(current->startAddress, 0, 0, current->width, gDP.colorImage.height, current->width, current->size, frameBuffer.top->fillcolor);
}
// Search through saved frame buffers
while (current != NULL)
{
if ((current->startAddress <= address) &&
(current->endAddress >= address))
current = FrameBuffer_FindBuffer(address);
if (current != NULL) {
if ((current->startAddress != address) ||
(current->width != width) ||
//(current->height != height) ||
//(current->size != size) || // TODO FIX ME
(current->scaleX != OGL.scaleX) ||
(current->scaleY != OGL.scaleY))
{
if ((current->startAddress != address) ||
(current->width != width) ||
//(current->height != height) ||
//(current->size != size) || // TODO FIX ME
(current->scaleX != OGL.scaleX) ||
(current->scaleY != OGL.scaleY))
{
FrameBuffer_Remove( current );
current = NULL;
break;
}
FrameBuffer_MoveToTop( current );
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current->fbo);
if (current->size != size) {
f32 fillColor[4];
gDPGetFillColor(fillColor);
OGL_ClearColorBuffer(fillColor);
current->size = size;
current->texture->format = format;
current->texture->size = size;
}
break;
FrameBuffer_Remove( current );
current = NULL;
}
current = current->lower;
}
if (current == NULL) {
FrameBuffer_MoveToTop( current );
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current->fbo);
if (current->size != size) {
f32 fillColor[4];
gDPGetFillColor(fillColor);
OGL_ClearColorBuffer(fillColor);
current->size = size;
current->texture->format = format;
current->texture->size = size;
}
} else {
// Wasn't found, create a new one
current = FrameBuffer_AddTop();
@ -298,38 +288,20 @@ void FrameBuffer_SaveBuffer( u32 address, u16 format, u16 size, u16 width, u16 h
#if 1
void FrameBuffer_RenderBuffer( u32 address )
{
FrameBuffer *current = frameBuffer.top;
while (current != NULL)
{
if ((current->startAddress <= address) &&
(current->endAddress >= address))
{
ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, current->fbo);
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glDrawBuffer( GL_FRONT );
ogl_glBlitFramebuffer(
FrameBuffer *current = FrameBuffer_FindBuffer(address);
if (current == NULL)
return;
ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, current->fbo);
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glDrawBuffer( GL_FRONT );
ogl_glBlitFramebuffer(
// 0, 0, current->texture->realWidth, current->texture->realHeight,
0, 0, OGL.width, OGL.height,
0, OGL.heightOffset, OGL.width, OGL.height+OGL.heightOffset,
GL_COLOR_BUFFER_BIT, GL_LINEAR
);
glDrawBuffer( GL_BACK );
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBuffer.top->fbo);
/*
current = current->lower;
while (current != NULL)
{
if ((current->startAddress <= address) &&
(current->endAddress >= address))
assert(false);
current = current->lower;
}
*/
return;
}
current = current->lower;
}
0, 0, OGL.width, OGL.height,
0, OGL.heightOffset, OGL.width, OGL.height+OGL.heightOffset,
GL_COLOR_BUFFER_BIT, GL_LINEAR
);
glDrawBuffer( GL_BACK );
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBuffer.top->fbo);
}
#else
@ -439,119 +411,105 @@ struct RGBA {
void FrameBuffer_CopyToRDRAM( u32 address )
{
FrameBuffer *current = frameBuffer.top;
while (current != NULL)
{
if ((current->startAddress <= address) &&
(current->endAddress >= address))
{
ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, current->fbo);
glReadBuffer(GL_COLOR_ATTACHMENT0);
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, g_cur_frame_fbo);
GLuint attachment = GL_COLOR_ATTACHMENT0;
glDrawBuffers(1, &attachment);
ogl_glBlitFramebuffer(
0, 0, OGL.width, OGL.height,
0, 0, current->width, current->height,
GL_COLOR_BUFFER_BIT, GL_LINEAR
);
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBuffer.top->fbo);
FrameBuffer *current = FrameBuffer_FindBuffer(address);
if (current == NULL)
return;
char *pixelData = (char*)malloc( VI.width * VI.height * 4 );
if (*pixelData == NULL)
return;
ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, current->fbo);
glReadBuffer(GL_COLOR_ATTACHMENT0);
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, g_cur_frame_fbo);
GLuint attachment = GL_COLOR_ATTACHMENT0;
glDrawBuffers(1, &attachment);
ogl_glBlitFramebuffer(
0, 0, OGL.width, OGL.height,
0, 0, current->width, current->height,
GL_COLOR_BUFFER_BIT, GL_LINEAR
);
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBuffer.top->fbo);
ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, g_cur_frame_fbo);
glReadBuffer(GL_COLOR_ATTACHMENT0);
const u32 offset = (address - current->startAddress) / (VI.width<<current->size>>1);
glReadPixels( 0, offset, VI.width, VI.height, GL_RGBA, GL_UNSIGNED_BYTE, pixelData );
if (current->size == G_IM_SIZ_32b) {
u32 *ptr_dst = (u32*)(RDRAM + address);
u32 *ptr_src = (u32*)pixelData;
char *pixelData = (char*)malloc( VI.width * VI.height * 4 );
if (*pixelData == NULL)
return;
for (u32 y = 0; y < VI.height; ++y) {
for (u32 x = 0; x < VI.width; ++x)
ptr_dst[x + y*VI.width] = ptr_src[x + (VI.height - y - 1)*VI.width];
}
} else {
u16 *ptr_dst = (u16*)(RDRAM + address);
u16 col;
RGBA * ptr_src = (RGBA*)pixelData;
ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, g_cur_frame_fbo);
glReadBuffer(GL_COLOR_ATTACHMENT0);
const u32 offset = (address - current->startAddress) / (VI.width<<current->size>>1);
glReadPixels( 0, offset, VI.width, VI.height, GL_RGBA, GL_UNSIGNED_BYTE, pixelData );
if (current->size == G_IM_SIZ_32b) {
u32 *ptr_dst = (u32*)(RDRAM + address);
u32 *ptr_src = (u32*)pixelData;
for (u32 y = 0; y < VI.height; ++y) {
for (u32 x = 0; x < VI.width; ++x) {
const RGBA & c = ptr_src[x + (VI.height - y - 1)*VI.width];
ptr_dst[(x + y*VI.width)^1] = ((c.r>>3)<<11) | ((c.g>>3)<<6) | ((c.b>>3)<<1) | (c.a == 0 ? 0 : 1);
}
}
}
free( pixelData );
return;
for (u32 y = 0; y < VI.height; ++y) {
for (u32 x = 0; x < VI.width; ++x)
ptr_dst[x + y*VI.width] = ptr_src[x + (VI.height - y - 1)*VI.width];
}
} else {
u16 *ptr_dst = (u16*)(RDRAM + address);
u16 col;
RGBA * ptr_src = (RGBA*)pixelData;
current = current->lower;
for (u32 y = 0; y < VI.height; ++y) {
for (u32 x = 0; x < VI.width; ++x) {
const RGBA & c = ptr_src[x + (VI.height - y - 1)*VI.width];
ptr_dst[(x + y*VI.width)^1] = ((c.r>>3)<<11) | ((c.g>>3)<<6) | ((c.b>>3)<<1) | (c.a == 0 ? 0 : 1);
}
}
}
free( pixelData );
}
static
void FrameBuffer_CopyAuxBufferToRDRAM( u32 address )
{
FrameBuffer *current = frameBuffer.top;
while (current != NULL)
{
if ((current->startAddress <= address) &&
(current->endAddress >= address))
{
ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, current->fbo);
glReadBuffer(GL_COLOR_ATTACHMENT0);
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, g_cur_frame_fbo);
GLuint attachment = GL_COLOR_ATTACHMENT0;
glDrawBuffers(1, &attachment);
const u32 width = current->width;
const u32 height = (current->endAddress - current->startAddress + 1) / (current->width<<current->size>>1);
ogl_glBlitFramebuffer(
0, (current->height - height)*OGL.scaleY, width*OGL.scaleX, current->height*OGL.scaleY,
0, 0, width, height,
GL_COLOR_BUFFER_BIT, GL_LINEAR
);
FrameBuffer *current = FrameBuffer_FindBuffer(address);
if (current == NULL)
return;
char *pixelData = (char*)malloc(width * height * 4);
if (*pixelData == NULL)
return;
ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, current->fbo);
glReadBuffer(GL_COLOR_ATTACHMENT0);
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, g_cur_frame_fbo);
GLuint attachment = GL_COLOR_ATTACHMENT0;
glDrawBuffers(1, &attachment);
const u32 width = current->width;
const u32 height = (current->endAddress - current->startAddress + 1) / (current->width<<current->size>>1);
ogl_glBlitFramebuffer(
0, (current->height - height)*OGL.scaleY, width*OGL.scaleX, current->height*OGL.scaleY,
0, 0, width, height,
GL_COLOR_BUFFER_BIT, GL_LINEAR
);
ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, g_cur_frame_fbo);
glReadBuffer(GL_COLOR_ATTACHMENT0);
glReadPixels( 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixelData );
if (current->size == G_IM_SIZ_32b) {
u32 *ptr_dst = (u32*)(RDRAM + address);
u32 *ptr_src = (u32*)pixelData;
char *pixelData = (char*)malloc(width * height * 4);
if (*pixelData == NULL)
return;
for (u32 y = 0; y < height; ++y) {
for (u32 x = 0; x < width; ++x) {
const u32 c = ptr_src[x + (height - y - 1)*width];
if (c&0xFF > 0)
ptr_dst[x + y*width] = ptr_src[x + (height - y - 1)*width];
}
}
} else {
u16 *ptr_dst = (u16*)(RDRAM + address);
u16 col;
RGBA * ptr_src = (RGBA*)pixelData;
ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, g_cur_frame_fbo);
glReadBuffer(GL_COLOR_ATTACHMENT0);
glReadPixels( 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixelData );
if (current->size == G_IM_SIZ_32b) {
u32 *ptr_dst = (u32*)(RDRAM + address);
u32 *ptr_src = (u32*)pixelData;
for (u32 y = 0; y < height; ++y) {
for (u32 x = 0; x < width; ++x) {
const RGBA c = ptr_src[x + (height - y - 1)*width];
if (c.a > 0)
ptr_dst[(x + y*width)^1] = ((c.r>>3)<<11) | ((c.g>>3)<<6) | ((c.b>>3)<<1) | (c.a == 0 ? 0 : 1);
}
}
for (u32 y = 0; y < height; ++y) {
for (u32 x = 0; x < width; ++x) {
const u32 c = ptr_src[x + (height - y - 1)*width];
if (c&0xFF > 0)
ptr_dst[x + y*width] = ptr_src[x + (height - y - 1)*width];
}
free( pixelData );
return;
}
} else {
u16 *ptr_dst = (u16*)(RDRAM + address);
u16 col;
RGBA * ptr_src = (RGBA*)pixelData;
current = current->lower;
for (u32 y = 0; y < height; ++y) {
for (u32 x = 0; x < width; ++x) {
const RGBA c = ptr_src[x + (height - y - 1)*width];
if (c.a > 0)
ptr_dst[(x + y*width)^1] = ((c.r>>3)<<11) | ((c.g>>3)<<6) | ((c.b>>3)<<1) | (c.a == 0 ? 0 : 1);
}
}
}
free( pixelData );
}
FrameBuffer *FrameBuffer_FindBuffer( u32 address )