mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
Added check for GL_EXT_draw_elements_base_vertex
This commit is contained in:
parent
0e228e9109
commit
cb76d2f39d
|
@ -67,7 +67,7 @@ void ContextImpl::init()
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
if ((m_glInfo.isGLESX && m_glInfo.bufferStorage) || !m_glInfo.isGLESX)
|
if (!m_glInfo.isGLESX || (m_glInfo.bufferStorage && m_glInfo.drawElementsBaseVertex))
|
||||||
m_graphicsDrawer.reset(new BufferedDrawer(m_glInfo, m_cachedFunctions->getCachedVertexAttribArray(), m_cachedFunctions->getCachedBindBuffer()));
|
m_graphicsDrawer.reset(new BufferedDrawer(m_glInfo, m_cachedFunctions->getCachedVertexAttribArray(), m_cachedFunctions->getCachedBindBuffer()));
|
||||||
else
|
else
|
||||||
m_graphicsDrawer.reset(new UnbufferedDrawer(m_glInfo, m_cachedFunctions->getCachedVertexAttribArray()));
|
m_graphicsDrawer.reset(new UnbufferedDrawer(m_glInfo, m_cachedFunctions->getCachedVertexAttribArray()));
|
||||||
|
|
|
@ -104,6 +104,8 @@ void GLInfo::init() {
|
||||||
config.generalEmulation.enableHybridFilter = 0;
|
config.generalEmulation.enableHybridFilter = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
drawElementsBaseVertex = !isGLESX || Utils::isExtensionSupported(*this, "GL_EXT_draw_elements_base_vertex");
|
||||||
|
|
||||||
bufferStorage = (!isGLESX && (numericVersion >= 44)) || Utils::isExtensionSupported(*this, "GL_ARB_buffer_storage") ||
|
bufferStorage = (!isGLESX && (numericVersion >= 44)) || Utils::isExtensionSupported(*this, "GL_ARB_buffer_storage") ||
|
||||||
Utils::isExtensionSupported(*this, "GL_EXT_buffer_storage");
|
Utils::isExtensionSupported(*this, "GL_EXT_buffer_storage");
|
||||||
|
|
||||||
|
|
|
@ -21,6 +21,7 @@ struct GLInfo {
|
||||||
bool isGLESX = false;
|
bool isGLESX = false;
|
||||||
bool imageTextures = false;
|
bool imageTextures = false;
|
||||||
bool bufferStorage = false;
|
bool bufferStorage = false;
|
||||||
|
bool drawElementsBaseVertex = false;
|
||||||
bool texStorage = false;
|
bool texStorage = false;
|
||||||
bool shaderStorage = false;
|
bool shaderStorage = false;
|
||||||
bool msaa = false;
|
bool msaa = false;
|
||||||
|
|
Loading…
Reference in New Issue
Block a user