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Don't call FrameBufferList::_findBuffer until buffer's actual height is not detected.
Otherwise wrong buffers can be removed. Fixed auxilary buffers creation in Pokemon Stadium menu.
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@ -345,11 +345,12 @@ void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _widt
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m_pCurrent->m_endAddress = min(RDRAMSize, m_pCurrent->m_startAddress + (((m_pCurrent->m_width * gDP.colorImage.height) << m_pCurrent->m_size >> 1) - 1));
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if (!config.frameBufferEmulation.copyFromRDRAM && !m_pCurrent->m_isDepthBuffer && m_pCurrent->m_RdramCrc == 0 && !m_pCurrent->m_cfb && !m_pCurrent->m_cleared && gDP.colorImage.height > 1)
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gDPFillRDRAM(m_pCurrent->m_startAddress, 0, 0, m_pCurrent->m_width, gDP.colorImage.height, m_pCurrent->m_width, m_pCurrent->m_size, m_pCurrent->m_fillcolor, false);
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m_pCurrent = _findBuffer(m_pCurrent->m_startAddress, m_pCurrent->m_endAddress, m_pCurrent->m_width);
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}
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const u32 endAddress = _address + ((_width * (_height - 1)) << _size >> 1) - 1;
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if (m_pCurrent == NULL || m_pCurrent->m_startAddress != _address || m_pCurrent->m_width != _width)
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m_pCurrent = _findBuffer(_address, endAddress, _width);
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m_pCurrent = findBuffer(_address);
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if (m_pCurrent != NULL) {
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if ((m_pCurrent->m_startAddress != _address) ||
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(m_pCurrent->m_width != _width) ||
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