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Up shader storage version.
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@ -63,7 +63,7 @@ char * - GL version string
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uint32 - number of shaders
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uint32 - number of shaders
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shaders in binary form
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shaders in binary form
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*/
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*/
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static const u32 ShaderStorageFormatVersion = 0x0FU;
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static const u32 ShaderStorageFormatVersion = 0x10U;
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bool ShaderStorage::saveShadersStorage(const graphics::Combiners & _combiners) const
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bool ShaderStorage::saveShadersStorage(const graphics::Combiners & _combiners) const
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{
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{
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wchar_t fileName[PLUGIN_PATH_SIZE];
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wchar_t fileName[PLUGIN_PATH_SIZE];
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