mirror of
https://github.com/blawar/GLideN64.git
synced 2024-06-30 08:24:05 +00:00
Fix detection of native-res texture rectangle when computing the texture coordinate offset.
This commit is contained in:
parent
66e8ff3c00
commit
ce1fb27cf7
|
@ -242,7 +242,7 @@ public:
|
|||
float texCoordOffset[2][2] = { 0.0f, 0.0f };
|
||||
if (isTexRect && !isNativeRes) {
|
||||
float scale[2] = { 0.0f, 0.0f };
|
||||
if (config.graphics2D.enableNativeResTexrects != 0) {
|
||||
if (config.graphics2D.enableNativeResTexrects != 0 && gDP.otherMode.textureFilter != G_TF_POINT) {
|
||||
scale[0] = scale[1] = 1.0f;
|
||||
} else {
|
||||
scale[0] = scale[1] = static_cast<float>(config.frameBufferEmulation.nativeResFactor);
|
||||
|
|
Loading…
Reference in New Issue
Block a user