From ced78db2b8979afc0181e82062baba40a36fd54e Mon Sep 17 00:00:00 2001 From: Sergey Lipskiy Date: Thu, 30 Apr 2015 18:18:46 +0600 Subject: [PATCH] Minor code cleanup in ShaderCombiner::ShaderCombiner. --- src/GLSLCombiner.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/GLSLCombiner.cpp b/src/GLSLCombiner.cpp index 37773279..14e754fc 100644 --- a/src/GLSLCombiner.cpp +++ b/src/GLSLCombiner.cpp @@ -515,7 +515,7 @@ ShaderCombiner::ShaderCombiner(Combiner & _color, Combiner & _alpha, const gDPCo strFragmentShader.append(fragment_shader_header_common_functions_notex); } strFragmentShader.append(fragment_shader_header_main); - const bool bUseLod = (m_nInputs & (1< 0; + const bool bUseLod = usesLOD(); if (bUseLod) { strFragmentShader.append(" lowp vec4 readtex0, readtex1; \n"); strFragmentShader.append(" lowp float lod_frac = mipmap(readtex0, readtex1); \n");