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Reduce size of CachedTexture stuct.
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Textures.h
22
Textures.h
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@ -23,25 +23,25 @@ struct CachedTexture
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// float fulS, fulT;
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// WORD ulS, ulT, lrS, lrT;
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float offsetS, offsetT;
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u32 maskS, maskT;
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u32 clampS, clampT;
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u32 mirrorS, mirrorT;
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u32 line;
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u32 size;
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u32 format;
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u8 maskS, maskT;
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u8 clampS, clampT;
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u8 mirrorS, mirrorT;
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u16 line;
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u16 size;
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u16 format;
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u32 tMem;
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u32 palette;
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u32 width, height; // N64 width and height
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u32 clampWidth, clampHeight; // Size to clamp to
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u32 realWidth, realHeight; // Actual texture size
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u16 width, height; // N64 width and height
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u16 clampWidth, clampHeight; // Size to clamp to
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u16 realWidth, realHeight; // Actual texture size
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f32 scaleS, scaleT; // Scale to map to 0.0-1.0
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f32 shiftScaleS, shiftScaleT; // Scale to shift
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u32 textureBytes;
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u32 frameBufferTexture;
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u32 lastDList;
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u32 address;
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u32 max_level;
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u8 max_level;
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u8 frameBufferTexture;
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};
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