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Fix frame buffer texture coordinates calculation for T1.

This commit is contained in:
Sergey Lipskiy 2013-06-15 15:07:33 +07:00
parent 5092cf5891
commit cfc85d2c92

View File

@ -857,7 +857,7 @@ void OGL_AddTriangle( SPVertex *vertices, int v0, int v1, int v2 )
if (combiner.usesT1)
{
if (cache.current[0]->frameBufferTexture)
if (cache.current[1]->frameBufferTexture)
{
OGL.vertices[OGL.numVertices].s1 = (cache.current[1]->offsetS + (vertices[v[i]].s * cache.current[1]->shiftScaleS * gSP.texture.scales - gSP.textureTile[1]->fuls)) * cache.current[1]->scaleS;
OGL.vertices[OGL.numVertices].t1 = (cache.current[1]->offsetT - (vertices[v[i]].t * cache.current[1]->shiftScaleT * gSP.texture.scalet - gSP.textureTile[1]->fult)) * cache.current[1]->scaleT;