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Fixed backgrounds load in Bakuretsu Muteki Bangaioh (J).
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@ -599,23 +599,25 @@ void _calcTileSizes(u32 _t, TileSizes & _sizes, gDPTile * _pLoadTile)
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const u32 lry = _SHIFTR(RDP.w0, 2, 10);
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tileWidth = lrx - ulx + 1;
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tileHeight = lry - uly + 1;
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_sizes.clampWidth = tileWidth;
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_sizes.clampHeight = tileHeight;
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_sizes.width = tileWidth;
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_sizes.height = tileHeight;
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return;
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}
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u32 width = 0, height = 0;
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if (info.loadType == LOADTYPE_TILE) {
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width = min(info.width, info.texWidth);
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if (width == 0)
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width = tileWidth;
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if (info.size > pTile->size)
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width <<= info.size - pTile->size;
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height = info.height;
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if (height == 0)
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height = tileHeight;
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if ((config.generalEmulation.hacks & hack_MK64) != 0 && (height % 2) != 0)
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height--;
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} else {
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const TextureLoadParameters & loadParams =
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ImageFormat::get().tlp[gDP.otherMode.textureLUT][pTile->size][pTile->format];
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int tile_width = pTile->lrs - pTile->uls + 1;
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int tile_height = pTile->lrt - pTile->ult + 1;
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@ -624,13 +626,17 @@ void _calcTileSizes(u32 _t, TileSizes & _sizes, gDPTile * _pLoadTile)
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if ((pTile->clamps && tile_width <= 256))
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width = min(mask_width, tile_width);
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else
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else if ((u32)(mask_width * mask_height) <= loadParams.maxTexels)
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width = mask_width;
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else
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width = tileWidth;
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if ((pTile->clampt && tile_height <= 256) || (mask_height > 256))
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height = min(mask_height, tile_height);
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else
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else if ((u32)(mask_width * mask_height) <= loadParams.maxTexels)
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height = mask_height;
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else
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height = tileHeight;
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}
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_sizes.clampWidth = (pTile->clamps && gDP.otherMode.cycleType != G_CYC_COPY) ? tileWidth : width;
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