From d0073fe3a3ffbe76d8ee0d6fe5805fced4263db3 Mon Sep 17 00:00:00 2001 From: Sergey Lipskiy Date: Sat, 21 Feb 2015 11:50:31 +0600 Subject: [PATCH] Don't clear frame buffer area when copyFromRDRAM option is on. --- FrameBuffer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/FrameBuffer.cpp b/FrameBuffer.cpp index 54f6491d..d7e35ee1 100644 --- a/FrameBuffer.cpp +++ b/FrameBuffer.cpp @@ -294,7 +294,7 @@ void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _widt m_drawBuffer = GL_FRAMEBUFFER; if (m_pCurrent != NULL && gDP.colorImage.height > 0) { m_pCurrent->m_endAddress = min(RDRAMSize, m_pCurrent->m_startAddress + (((m_pCurrent->m_width * gDP.colorImage.height) << m_pCurrent->m_size >> 1) - 1)); - if (!config.frameBufferEmulation.copyToRDRAM && !m_pCurrent->m_cfb && !m_pCurrent->m_cleared && gDP.colorImage.height > 1) + if (!config.frameBufferEmulation.copyToRDRAM && !config.frameBufferEmulation.copyFromRDRAM && !m_pCurrent->m_cfb && !m_pCurrent->m_cleared && gDP.colorImage.height > 1) gDPFillRDRAM(m_pCurrent->m_startAddress, 0, 0, m_pCurrent->m_width, gDP.colorImage.height, m_pCurrent->m_width, m_pCurrent->m_size, m_pCurrent->m_fillcolor, false); }