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Add tile format and size to texture checksum calculation.
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@ -1164,7 +1164,7 @@ struct TextureParams
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{
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u16 width;
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u16 height;
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u16 flags;
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u32 flags;
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};
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static
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@ -1436,7 +1436,9 @@ void TextureCache::update(u32 _t)
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(pTile->mirrors << 8) |
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(pTile->mirrort << 9) |
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(pTile->clamps << 10) |
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(pTile->clampt << 11);
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(pTile->clampt << 11) |
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(pTile->size << 12) |
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(pTile->format << 14);
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TileSizes sizes;
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_calcTileSizes(_t, sizes, gDP.loadTile);
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params.width = sizes.realWidth;
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