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Fix calculation of clamping parameters for texture engine:
use integer part of tile coordinates to calculate tile dimensions. Fixed texture glitches io topgear overdrive, #2464
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@ -1015,8 +1015,8 @@ public:
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} else {
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aTexWrap[t][0] = f32(1 << pTile->masks) * pTexture->hdRatioS;
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aTexWrap[t][1] = f32(1 << pTile->maskt) * pTexture->hdRatioT;
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aTexClamp[t][0] = (pTile->flrs - pTile->fuls + 1.0f) * pTexture->hdRatioS - 1.0f;
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aTexClamp[t][1] = (pTile->flrt - pTile->fult + 1.0f) * pTexture->hdRatioT - 1.0f;
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aTexClamp[t][0] = f32(pTile->lrs - pTile->uls + 1) * pTexture->hdRatioS - 1.0f;
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aTexClamp[t][1] = f32(pTile->lrt - pTile->ult + 1) * pTexture->hdRatioT - 1.0f;
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aTexWrapEn[t][0] = f32(pTile->masks == 0 ? 0 : 1);
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aTexWrapEn[t][1] = f32(pTile->maskt == 0 ? 0 : 1);
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aTexClampEn[t][0] = f32(gDP.otherMode.cycleType == G_CYC_COPY ? 0 : (pTile->masks == 0 ? 1 : pTile->clamps));
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