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Correct texture select when texture LOD is enabled but combiner does not use LOD.
Fixed tunel lamps in Top Gear Rally, #981
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@ -1411,6 +1411,12 @@ void TextureCache::update(u32 _t)
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return;
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}
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if (gDP.otherMode.textureLOD == G_TL_LOD && gSP.texture.level == 0 && !currentCombiner()->usesLOD() && _t == 1) {
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current[1] = current[0];
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activateTexture(_t, current[_t]);
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return;
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}
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if (gSP.texture.tile == 7 &&
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_t == 0 &&
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gSP.textureTile[0] == gDP.loadTile &&
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@ -1530,6 +1536,9 @@ void getTextureShiftScale(u32 t, const TextureCache & cache, f32 & shiftScaleS,
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return;
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}
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if (gDP.otherMode.textureLOD == G_TL_LOD && gSP.texture.level == 0 && !currentCombiner()->usesLOD())
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t = 0;
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if (gSP.textureTile[t]->shifts > 10)
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shiftScaleS = (f32)(1 << (16 - gSP.textureTile[t]->shifts));
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else if (gSP.textureTile[t]->shifts > 0)
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