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Code cleanup: remove unused variable in GraphicsDrawer::updateScissor
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@ -173,15 +173,12 @@ void GraphicsDrawer::updateScissor(FrameBuffer * _pBuffer) const
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{
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DisplayWindow & wnd = DisplayWindow::get();
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f32 scaleX, scaleY;
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u32 screenHeight;
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if (_pBuffer == nullptr) {
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scaleX = wnd.getScaleX();
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scaleY = wnd.getScaleY();
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screenHeight = VI.height;
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} else {
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scaleX = _pBuffer->m_scaleX;
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scaleY = _pBuffer->m_scaleY;
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screenHeight = (_pBuffer->m_height == 0) ? VI.height : _pBuffer->m_height;
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}
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f32 SX0 = gDP.scissor.ulx;
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