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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Correct blending when FORCE_BL flag is off. Up shader storage version.

Fixed F-Zero X wrong borders #639
This commit is contained in:
Sergey Lipskiy 2017-09-07 23:58:50 +07:00
parent 41aa06523e
commit d4dbe7c094
2 changed files with 39 additions and 17 deletions

View File

@ -466,17 +466,17 @@ class ShaderBlender1 : public ShaderPart
public:
ShaderBlender1(const opengl::GLInfo & _glinfo)
{
if (_glinfo.isGLES2) {
if (_glinfo.isGLESX) {
m_part =
" if (uForceBlendCycle1 != 0) { \n"
" muxPM[0] = clampedColor; \n"
;
" muxPM[0] = clampedColor; \n"
;
if (g_cycleType == G_CYC_2CYCLE) {
m_part +=
" muxPM[1] = clampedColor; \n"
" muxPM[1] = clampedColor; \n"
;
}
m_part +=
" if (uForceBlendCycle1 != 0) { \n"
" muxA[0] = clampedColor.a; \n"
" lowp float muxa; \n"
" if (uBlendMux1[1] == 0) \n"
@ -517,25 +517,36 @@ public:
" muxb = muxB[3]; \n"
" lowp vec4 blend1 = (muxpm0 * muxa) + (muxpm2 * muxb); \n"
" clampedColor.rgb = clamp(blend1.rgb, 0.0, 1.0); \n"
" } else { \n"
" lowp vec4 muxpm0; \n"
" if (uBlendMux1[0] == 0) \n"
" muxpm0 = muxPM[0]; \n"
" else if (uBlendMux1[0] == 1) \n"
" muxpm0 = muxPM[1]; \n"
" else if (uBlendMux1[0] == 2) \n"
" muxpm0 = muxPM[2]; \n"
" else if (uBlendMux1[0] == 3) \n"
" muxpm0 = muxPM[3]; \n"
" clampedColor.rgb = muxpm0.rgb; \n"
" } \n"
;
} else {
m_part =
" if (uForceBlendCycle1 != 0) { \n"
" muxPM[0] = clampedColor; \n"
" muxPM[0] = clampedColor; \n"
;
if (g_cycleType == G_CYC_2CYCLE) {
m_part +=
" muxPM[1] = clampedColor; \n"
;
" muxPM[1] = clampedColor; \n"
;
}
m_part +=
" if (uForceBlendCycle1 != 0) { \n"
" muxA[0] = clampedColor.a; \n"
" muxB[0] = 1.0 - muxA[uBlendMux1[1]]; \n"
" lowp vec4 blend1 = (muxPM[uBlendMux1[0]] * muxA[uBlendMux1[1]]) + (muxPM[uBlendMux1[2]] * muxB[uBlendMux1[3]]); \n"
" clampedColor.rgb = clamp(blend1.rgb, 0.0, 1.0); \n"
" } \n"
;
" } else clampedColor.rgb = muxPM[uBlendMux1[0]].rgb; \n"
;
}
}
@ -546,11 +557,11 @@ class ShaderBlender2 : public ShaderPart
public:
ShaderBlender2(const opengl::GLInfo & _glinfo)
{
if (_glinfo.isGLES2) {
if (_glinfo.isGLESX) {
m_part =
" if (uForceBlendCycle2 != 0) { \n"
" muxPM[0] = clampedColor; \n"
" muxPM[1] = vec4(0.0); \n"
" if (uForceBlendCycle2 != 0) { \n"
" muxA[0] = clampedColor.a; \n"
" lowp float muxa; \n"
" if (uBlendMux2[1] == 0) \n"
@ -591,19 +602,30 @@ public:
" muxb = muxB[3]; \n"
" lowp vec4 blend2 = muxpm0 * muxa + muxpm2 * muxb; \n"
" clampedColor.rgb = clamp(blend2.rgb, 0.0, 1.0); \n"
" } else { \n"
" lowp vec4 muxpm0; \n"
" if (uBlendMux2[0] == 0) \n"
" muxpm0 = muxPM[0]; \n"
" else if (uBlendMux2[0] == 1) \n"
" muxpm0 = muxPM[1]; \n"
" else if (uBlendMux2[0] == 2) \n"
" muxpm0 = muxPM[2]; \n"
" else if (uBlendMux2[0] == 3) \n"
" muxpm0 = muxPM[3]; \n"
" clampedColor.rgb = muxpm0.rgb; \n"
" } \n"
;
}
else {
m_part =
" muxPM[0] = clampedColor; \n"
" muxPM[1] = vec4(0.0); \n"
" if (uForceBlendCycle2 != 0) { \n"
" muxPM[0] = clampedColor; \n"
" muxPM[1] = vec4(0.0); \n"
" muxA[0] = clampedColor.a; \n"
" muxB[0] = 1.0 - muxA[uBlendMux2[1]]; \n"
" lowp vec4 blend2 = muxPM[uBlendMux2[0]] * muxA[uBlendMux2[1]] + muxPM[uBlendMux2[2]] * muxB[uBlendMux2[3]]; \n"
" clampedColor.rgb = clamp(blend2.rgb, 0.0, 1.0); \n"
" } \n"
" } else clampedColor.rgb = muxPM[uBlendMux2[0]].rgb; \n"
;
}
}

View File

@ -17,7 +17,7 @@ namespace glsl {
bool loadShadersStorage(graphics::Combiners & _combiners);
private:
const u32 m_formatVersion = 0x12U;
const u32 m_formatVersion = 0x13U;
const opengl::GLInfo & m_glinfo;
opengl::CachedUseProgram * m_useProgram;
};