From d4dce42e0d1e50d7c1db83e10ba76de07e5f11b0 Mon Sep 17 00:00:00 2001 From: unknown Date: Fri, 24 Apr 2015 14:46:01 +0600 Subject: [PATCH] Enable explicitly depth buffer copy for 1080 and Mario Golf. Note: depth buffer copy is on by default, so these changes are redundant. Its made only to emphasize that this setting is essential for correct work of the mentioned games. --- GLideN64.custom.ini | 3 +++ 1 file changed, 3 insertions(+) diff --git a/GLideN64.custom.ini b/GLideN64.custom.ini index 4c9ab005..bdf6f42c 100644 --- a/GLideN64.custom.ini +++ b/GLideN64.custom.ini @@ -16,7 +16,9 @@ Good_Name=64 Hanafuda - Tenshi No Yakusoku (J) Good_Name=64 Oozumou 2 (J) [1080%20SNOWBOARDING] +Good_Name=1080 Snowboarding (JU) (M2) video\multisampling=0 +frameBufferEmulation\copyDepthToRDRAM=1 [1333047D] Good_Name=AI Shougi 3 (J) @@ -168,6 +170,7 @@ frameBufferEmulation\N64DepthCompare=0 [MARIOGOLF64] Good_Name=Mario Golf (E)(J)(U) frameBufferEmulation\copyToRDRAM=1 +frameBufferEmulation\copyDepthToRDRAM=1 frameBufferEmulation\validityCheckMethod=1 [2B6D07C8]