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Disable dual source blending for Adreno, it causes GPU driver crashes
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1b70d5b145
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@ -45,6 +45,8 @@ void GLInfo::init() {
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LOG(LOG_VERBOSE, "OpenGL vendor: %s", glGetString(GL_VENDOR));
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const char * strRenderer = reinterpret_cast<const char *>(glGetString(GL_RENDERER));
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bool isAnyAdreno = strstr(strRenderer, "Adreno") != nullptr;
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if (std::regex_match(std::string(strRenderer), std::regex("Adreno.*530")))
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renderer = Renderer::Adreno530;
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else if (std::regex_match(std::string(strRenderer), std::regex("Adreno.*540")) ||
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@ -162,7 +164,7 @@ void GLInfo::init() {
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ext_fetch = Utils::isExtensionSupported(*this, "GL_EXT_shader_framebuffer_fetch") && !isGLES2 && (!isGLESX || ext_draw_buffers_indexed) && !imageTexturesInterlock;
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eglImage = (Utils::isEGLExtensionSupported("EGL_KHR_image_base") || Utils::isEGLExtensionSupported("EGL_KHR_image"));
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dual_source_blending = !(isGLESX) || Utils::isExtensionSupported(*this, "GL_EXT_blend_func_extended");
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dual_source_blending = !isGLESX || (Utils::isExtensionSupported(*this, "GL_EXT_blend_func_extended") && !isAnyAdreno);
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#ifdef OS_ANDROID
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eglImage = eglImage &&
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