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https://github.com/blawar/GLideN64.git
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Set fog coordinate as vertex alpha when fog is on.
Fixed Nascar 99
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@ -14,6 +14,7 @@ static const char* vertex_shader =
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"uniform lowp float uNoiseTime; \n"
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" \n"
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"uniform int uFogMode; \n"
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"uniform lowp int uFogUsage; \n"
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"uniform lowp vec4 uFogColor; \n"
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"uniform mediump float uFogMultiplier, uFogOffset; \n"
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"uniform mediump float uScreenWidth, uScreenHeight; \n"
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@ -45,6 +46,7 @@ static const char* vertex_shader =
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"uniform float uNoiseTime; \n"
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" \n"
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"uniform int uFogMode; \n"
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"uniform int uFogUsage; \n"
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"uniform vec4 uFogColor; \n"
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"uniform float uFogMultiplier, uFogOffset; \n"
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"uniform float uScreenWidth, uScreenHeight; \n"
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@ -118,6 +120,8 @@ static const char* vertex_shader =
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" break; \n"
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" } \n"
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" vFogFragCoord = clamp(vFogFragCoord, 0.0, 1.0); \n"
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" if (uFogUsage == 1 && uFogMode == 0) \n"
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" vShadeColor.a = vFogFragCoord; \n"
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"} \n"
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;
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