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Fix compilation on VS 2013
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4706bb5231
commit
d5eb2cdd85
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@ -72,11 +72,11 @@ private:
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struct fv2Uniform {
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GLint loc = -1;
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float val[2] = {-9999.9f, -9999.9f};
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float val1 = -9999.9f, val2 = -9999.9f;
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void set(float _val1, float _val2, bool _force) {
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if (loc >= 0 && (_force || val[0] != _val1 || val[1] != _val2)) {
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val[0] = _val1;
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val[1] = _val2;
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if (loc >= 0 && (_force || val1 != _val1 || val2 != _val2)) {
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val1 = _val1;
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val2 = _val2;
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glUniform2f(loc, _val1, _val2);
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}
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}
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@ -84,11 +84,11 @@ private:
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struct iv2Uniform {
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GLint loc = -1;
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int val[2] = {-990, -999};
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int val1 = -999, val2 = -999;
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void set(int _val1, int _val2, bool _force) {
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if (loc >= 0 && (_force || val[0] != _val1 || val[1] != _val2)) {
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val[0] = _val1;
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val[1] = _val2;
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if (loc >= 0 && (_force || val1 != _val1 || val2 != _val2)) {
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val1 = _val1;
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val2 = _val2;
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glUniform2i(loc, _val1, _val2);
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}
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}
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