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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00

Code cleanup: fix idents in F3D.cpp

This commit is contained in:
Sergey Lipskiy 2014-10-07 12:29:37 +07:00
parent a9404816ed
commit d92ba1403f

16
F3D.cpp
View File

@ -2,7 +2,7 @@
#include "Debug.h"
#include "F3D.h"
#include "N64.h"
#include "RSP.h"
#include "RSP.h"
#include "RDP.h"
#include "gSP.h"
#include "gDP.h"
@ -116,8 +116,8 @@ void F3D_Sprite2D_Base( u32 w0, u32 w1 )
void F3D_Tri1( u32 w0, u32 w1 )
{
gSP1Triangle( _SHIFTR( w1, 16, 8 ) / 10,
_SHIFTR( w1, 8, 8 ) / 10,
gSP1Triangle( _SHIFTR( w1, 16, 8 ) / 10,
_SHIFTR( w1, 8, 8 ) / 10,
_SHIFTR( w1, 0, 8 ) / 10);
}
@ -198,10 +198,10 @@ void F3D_MoveWord( u32 w0, u32 w1 )
void F3D_Texture( u32 w0, u32 w1 )
{
gSPTexture( _FIXED2FLOAT( _SHIFTR( w1, 16, 16 ), 16 ),
_FIXED2FLOAT( _SHIFTR( w1, 0, 16 ), 16 ),
_SHIFTR( w0, 11, 3 ),
_SHIFTR( w0, 8, 3 ),
gSPTexture( _FIXED2FLOAT( _SHIFTR( w1, 16, 16 ), 16 ),
_FIXED2FLOAT( _SHIFTR( w1, 0, 16 ), 16 ),
_SHIFTR( w0, 11, 3 ),
_SHIFTR( w0, 8, 3 ),
_SHIFTR( w0, 0, 8 ) );
}
@ -340,7 +340,7 @@ void F3D_RDPHalf_Cont( u32 w0, u32 w1 )
void F3D_Tri4( u32 w0, u32 w1 )
{
gSP4Triangles( _SHIFTR( w0, 0, 4 ), _SHIFTR( w1, 0, 4 ), _SHIFTR( w1, 4, 4 ),
_SHIFTR( w0, 4, 4 ), _SHIFTR( w1, 8, 4 ), _SHIFTR( w1, 12, 4 ),
_SHIFTR( w0, 4, 4 ), _SHIFTR( w1, 8, 4 ), _SHIFTR( w1, 12, 4 ),
_SHIFTR( w0, 8, 4 ), _SHIFTR( w1, 16, 4 ), _SHIFTR( w1, 20, 4 ),
_SHIFTR( w0, 12, 4 ), _SHIFTR( w1, 24, 4 ), _SHIFTR( w1, 28, 4 ) );
}