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FrameBuffer::init - clear buffer texture after allocation.
Fixed garbage on screen in some games on Linix, e.g. Tsumi To Batsu.
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@ -293,6 +293,8 @@ void FrameBuffer::init(u32 _address, u32 _endAddress, u16 _format, u16 _size, u1
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} else
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#endif // GL_MULTISAMPLING_SUPPORT
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_setAndAttachTexture(_size, m_pTexture);
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ogl.getRender().clearColorBuffer(nullptr);
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}
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void FrameBuffer::reinit(u16 _height)
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