diff --git a/CMakeLists.txt b/CMakeLists.txt
index 659b643b..d109a2b0 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -13,6 +13,7 @@ set(GLideN64_SOURCES
F3DEX.cpp
F3DPD.cpp
F3DWRUS.cpp
+ F3DSWSE.cpp
F3DEX2.cpp
F3DEX2CBFD.cpp
FrameBuffer.cpp
diff --git a/F3DSWSE.cpp b/F3DSWSE.cpp
new file mode 100644
index 00000000..b8ae1a85
--- /dev/null
+++ b/F3DSWSE.cpp
@@ -0,0 +1,68 @@
+#include "GLideN64.h"
+#include "Debug.h"
+#include "F3D.h"
+#include "F3DEX.h"
+#include "F3DSWSE.h"
+#include "F3DSWSE.h"
+#include "N64.h"
+#include "RSP.h"
+#include "RDP.h"
+#include "gSP.h"
+#include "gDP.h"
+#include "GBI.h"
+
+void F3DSWSE_Vtx( u32 w0, u32 w1 )
+{
+ gSPVertex(w1, _SHIFTR(w0, 4, 12) / 33 + 1, 0);
+}
+
+void F3DSWSE_Tri1( u32 w0, u32 w1 )
+{
+ gSP1Triangle( _SHIFTR( w1, 16, 8 ) / 5,
+ _SHIFTR( w1, 8, 8 ) / 5,
+ _SHIFTR( w1, 0, 8 ) / 5);
+}
+
+void F3DSWSE_Quad( u32 w0, u32 w1 )
+{
+ gSP1Quadrangle( _SHIFTR( w1, 24, 8 ) / 5, _SHIFTR( w1, 16, 8 ) / 5, _SHIFTR( w1, 8, 8 ) / 5, _SHIFTR( w1, 0, 8 ) / 5 );
+}
+
+
+void F3DSWSE_Init()
+{
+ gSPSetupFunctions();
+ // Set GeometryMode flags
+ GBI_InitFlags( F3D );
+
+ GBI.PCStackSize = 18;
+
+ // GBI Command Command Value Command Function
+ GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp );
+ GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx );
+ GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 );
+ GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem );
+ GBI_SetGBI( G_VTX, F3D_VTX, F3DSWSE_Vtx );
+ GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 );
+ GBI_SetGBI( G_DL, F3D_DL, F3D_DList );
+ GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 );
+ GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 );
+ GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base );
+
+ GBI_SetGBI( G_TRI1, F3D_TRI1, F3DSWSE_Tri1 );
+ GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL );
+ GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx );
+ GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord );
+ GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture );
+ GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H );
+ GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L );
+ GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL );
+ GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode );
+ GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode );
+ GBI_SetGBI( G_QUAD, F3D_QUAD, F3DSWSE_Quad );
+ GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 );
+ GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 );
+ GBI_SetGBI( G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont );
+ GBI_SetGBI( G_TRI4, F3D_TRI4, F3D_Tri4 );
+}
+
diff --git a/F3DSWSE.h b/F3DSWSE.h
new file mode 100644
index 00000000..1a290ae9
--- /dev/null
+++ b/F3DSWSE.h
@@ -0,0 +1,7 @@
+#ifndef F3DSWSE_H
+#define F3DSWSE_H
+
+void F3DSWSE_Init();
+
+#endif
+
diff --git a/GBI.cpp b/GBI.cpp
index d550fdf7..6318e7d4 100644
--- a/GBI.cpp
+++ b/GBI.cpp
@@ -17,6 +17,7 @@
#include "S2DEX.h"
#include "S2DEX2.h"
#include "F3DDKR.h"
+#include "F3DSWSE.h"
#include "F3DWRUS.h"
#include "F3DPD.h"
#include "F3DEX2CBFD.h"
@@ -35,7 +36,7 @@ SpecialMicrocodeInfo specialMicrocodes[] =
{ F3D, FALSE, 0xe01e14be, "Fast3D" },
{ F3DWRUS, FALSE, 0xd17906e2, "RSP SW Version: 2.0D, 04-01-96" },
- { F3DWRUS, FALSE, 0x94c4c833, "RSP SW Version: 2.0D, 04-01-96" },
+ { F3DSWSE, FALSE, 0x94c4c833, "RSP SW Version: 2.0D, 04-01-96" },
{ S2DEX, FALSE, 0x9df31081, "RSP Gfx ucode S2DEX 1.06 Yoshitaka Yasumoto Nintendo." },
@@ -162,6 +163,7 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
case S2DEX2: S2DEX2_Init(); break;
case F3DDKR: F3DDKR_Init(); break;
case F3DJFG: F3DJFG_Init(); break;
+ case F3DSWSE: F3DSWSE_Init(); break;
case F3DWRUS: F3DWRUS_Init(); break;
case F3DPD: F3DPD_Init(); break;
case Turbo3D: F3D_Init(); break;
diff --git a/GBI.h b/GBI.h
index a17ab147..63e5ecce 100644
--- a/GBI.h
+++ b/GBI.h
@@ -17,11 +17,12 @@
#define F3DPD 8
#define F3DDKR 9
#define F3DJFG 10
-#define F3DWRUS 11
-#define F3DEX2CBFD 12
-#define Turbo3D 13
-#define ZSortp 14
-#define NONE 15
+#define F3DSWSE 11
+#define F3DWRUS 12
+#define F3DEX2CBFD 13
+#define Turbo3D 14
+#define ZSortp 15
+#define NONE 16
// Fixed point conversion factors
#define FIXED2FLOATRECIP1 0.5f
diff --git a/GLideN64.vcxproj b/GLideN64.vcxproj
index c26c47d0..a35127cb 100644
--- a/GLideN64.vcxproj
+++ b/GLideN64.vcxproj
@@ -250,6 +250,7 @@
+
@@ -342,6 +343,7 @@
+
diff --git a/GLideN64.vcxproj.filters b/GLideN64.vcxproj.filters
index 826d3ec8..458e4cc2 100644
--- a/GLideN64.vcxproj.filters
+++ b/GLideN64.vcxproj.filters
@@ -186,6 +186,9 @@
Source Files\uCodes
+
+ Source Files\uCodes
+
@@ -320,6 +323,9 @@
Header Files\uCodes
+
+ Header Files\uCodes
+