diff --git a/CMakeLists.txt b/CMakeLists.txt index 659b643b..d109a2b0 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -13,6 +13,7 @@ set(GLideN64_SOURCES F3DEX.cpp F3DPD.cpp F3DWRUS.cpp + F3DSWSE.cpp F3DEX2.cpp F3DEX2CBFD.cpp FrameBuffer.cpp diff --git a/F3DSWSE.cpp b/F3DSWSE.cpp new file mode 100644 index 00000000..b8ae1a85 --- /dev/null +++ b/F3DSWSE.cpp @@ -0,0 +1,68 @@ +#include "GLideN64.h" +#include "Debug.h" +#include "F3D.h" +#include "F3DEX.h" +#include "F3DSWSE.h" +#include "F3DSWSE.h" +#include "N64.h" +#include "RSP.h" +#include "RDP.h" +#include "gSP.h" +#include "gDP.h" +#include "GBI.h" + +void F3DSWSE_Vtx( u32 w0, u32 w1 ) +{ + gSPVertex(w1, _SHIFTR(w0, 4, 12) / 33 + 1, 0); +} + +void F3DSWSE_Tri1( u32 w0, u32 w1 ) +{ + gSP1Triangle( _SHIFTR( w1, 16, 8 ) / 5, + _SHIFTR( w1, 8, 8 ) / 5, + _SHIFTR( w1, 0, 8 ) / 5); +} + +void F3DSWSE_Quad( u32 w0, u32 w1 ) +{ + gSP1Quadrangle( _SHIFTR( w1, 24, 8 ) / 5, _SHIFTR( w1, 16, 8 ) / 5, _SHIFTR( w1, 8, 8 ) / 5, _SHIFTR( w1, 0, 8 ) / 5 ); +} + + +void F3DSWSE_Init() +{ + gSPSetupFunctions(); + // Set GeometryMode flags + GBI_InitFlags( F3D ); + + GBI.PCStackSize = 18; + + // GBI Command Command Value Command Function + GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp ); + GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx ); + GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 ); + GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem ); + GBI_SetGBI( G_VTX, F3D_VTX, F3DSWSE_Vtx ); + GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 ); + GBI_SetGBI( G_DL, F3D_DL, F3D_DList ); + GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 ); + GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 ); + GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base ); + + GBI_SetGBI( G_TRI1, F3D_TRI1, F3DSWSE_Tri1 ); + GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL ); + GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx ); + GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord ); + GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture ); + GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H ); + GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L ); + GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL ); + GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode ); + GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode ); + GBI_SetGBI( G_QUAD, F3D_QUAD, F3DSWSE_Quad ); + GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 ); + GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 ); + GBI_SetGBI( G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont ); + GBI_SetGBI( G_TRI4, F3D_TRI4, F3D_Tri4 ); +} + diff --git a/F3DSWSE.h b/F3DSWSE.h new file mode 100644 index 00000000..1a290ae9 --- /dev/null +++ b/F3DSWSE.h @@ -0,0 +1,7 @@ +#ifndef F3DSWSE_H +#define F3DSWSE_H + +void F3DSWSE_Init(); + +#endif + diff --git a/GBI.cpp b/GBI.cpp index d550fdf7..6318e7d4 100644 --- a/GBI.cpp +++ b/GBI.cpp @@ -17,6 +17,7 @@ #include "S2DEX.h" #include "S2DEX2.h" #include "F3DDKR.h" +#include "F3DSWSE.h" #include "F3DWRUS.h" #include "F3DPD.h" #include "F3DEX2CBFD.h" @@ -35,7 +36,7 @@ SpecialMicrocodeInfo specialMicrocodes[] = { F3D, FALSE, 0xe01e14be, "Fast3D" }, { F3DWRUS, FALSE, 0xd17906e2, "RSP SW Version: 2.0D, 04-01-96" }, - { F3DWRUS, FALSE, 0x94c4c833, "RSP SW Version: 2.0D, 04-01-96" }, + { F3DSWSE, FALSE, 0x94c4c833, "RSP SW Version: 2.0D, 04-01-96" }, { S2DEX, FALSE, 0x9df31081, "RSP Gfx ucode S2DEX 1.06 Yoshitaka Yasumoto Nintendo." }, @@ -162,6 +163,7 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent) case S2DEX2: S2DEX2_Init(); break; case F3DDKR: F3DDKR_Init(); break; case F3DJFG: F3DJFG_Init(); break; + case F3DSWSE: F3DSWSE_Init(); break; case F3DWRUS: F3DWRUS_Init(); break; case F3DPD: F3DPD_Init(); break; case Turbo3D: F3D_Init(); break; diff --git a/GBI.h b/GBI.h index a17ab147..63e5ecce 100644 --- a/GBI.h +++ b/GBI.h @@ -17,11 +17,12 @@ #define F3DPD 8 #define F3DDKR 9 #define F3DJFG 10 -#define F3DWRUS 11 -#define F3DEX2CBFD 12 -#define Turbo3D 13 -#define ZSortp 14 -#define NONE 15 +#define F3DSWSE 11 +#define F3DWRUS 12 +#define F3DEX2CBFD 13 +#define Turbo3D 14 +#define ZSortp 15 +#define NONE 16 // Fixed point conversion factors #define FIXED2FLOATRECIP1 0.5f diff --git a/GLideN64.vcxproj b/GLideN64.vcxproj index c26c47d0..a35127cb 100644 --- a/GLideN64.vcxproj +++ b/GLideN64.vcxproj @@ -250,6 +250,7 @@ + @@ -342,6 +343,7 @@ + diff --git a/GLideN64.vcxproj.filters b/GLideN64.vcxproj.filters index 826d3ec8..458e4cc2 100644 --- a/GLideN64.vcxproj.filters +++ b/GLideN64.vcxproj.filters @@ -186,6 +186,9 @@ Source Files\uCodes + + Source Files\uCodes + @@ -320,6 +323,9 @@ Header Files\uCodes + + Header Files\uCodes +