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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Set tmu when init hires texture.

Fixed: Zelda: OoT Texture Pack flickers before day/night transition #1470
This commit is contained in:
Sergey Lipskiy 2017-11-05 22:27:13 +07:00
parent f75dd4ea9d
commit dd4fac7230

View File

@ -957,6 +957,7 @@ bool TextureCache::_loadHiresTexture(u32 _tile, CachedTexture *_pTexture, u64 &
params.format = ColorFormatParam(ghqTexInfo.texture_format);
params.dataType = DatatypeParam(ghqTexInfo.pixel_type);
params.data = ghqTexInfo.data;
params.textureUnitIndex = textureIndices::Tex[_tile];
gfxContext.init2DTexture(params);
assert(!gfxContext.isError());
_updateCachedTexture(ghqTexInfo, _pTexture, f32(ghqTexInfo.width) / f32(width));