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Convert all float color inputs to vec3.

Fixed combiner compilation issue in Top Gear Hyperbike, issue #44
This commit is contained in:
Sergey Lipskiy 2015-02-18 19:41:18 +06:00
parent 907a29e313
commit ddd5c1b0c9

View File

@ -340,12 +340,12 @@ const char *ColorInput[] = {
"uCenterColor.rgb",
"uScaleColor.rgb",
"combined_color.a",
"readtex0.a",
"readtex1.a",
"uPrimColor.a",
"vec_color.a",
"uEnvColor.a",
"lod_frac", // TODO: emulate lod_fraction
"vec3(readtex0.a)",
"vec3(readtex1.a)",
"vec3(uPrimColor.a)",
"vec3(vec_color.a)",
"vec3(uEnvColor.a)",
"vec3(lod_frac)", // TODO: emulate lod_fraction
"vec3(uPrimLod)",
"vec3(0.5 + 0.5*snoise())",
"vec3(uK4)",