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Convert all float color inputs to vec3.
Fixed combiner compilation issue in Top Gear Hyperbike, issue #44
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@ -340,12 +340,12 @@ const char *ColorInput[] = {
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"uCenterColor.rgb",
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"uScaleColor.rgb",
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"combined_color.a",
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"readtex0.a",
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"readtex1.a",
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"uPrimColor.a",
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"vec_color.a",
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"uEnvColor.a",
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"lod_frac", // TODO: emulate lod_fraction
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"vec3(readtex0.a)",
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"vec3(readtex1.a)",
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"vec3(uPrimColor.a)",
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"vec3(vec_color.a)",
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"vec3(uEnvColor.a)",
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"vec3(lod_frac)", // TODO: emulate lod_fraction
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"vec3(uPrimLod)",
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"vec3(0.5 + 0.5*snoise())",
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"vec3(uK4)",
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