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Mask TMEM address.
Fixed images load in Blast Corps.
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@ -719,7 +719,7 @@ void TextureCache::_load(u32 _tile , CachedTexture *_pTexture)
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if (y & mirrorTBit)
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if (y & mirrorTBit)
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ty ^= maskTMask;
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ty ^= maskTMask;
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pSrc = &TMEM[tmptex.tMem] + line * ty;
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pSrc = &TMEM[(tmptex.tMem + line * ty)&0x1FF];
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i = (ty & 1) << 1;
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i = (ty & 1) << 1;
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for (x = 0; x < tmptex.realWidth; ++x) {
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for (x = 0; x < tmptex.realWidth; ++x) {
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