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Correct texture size calculation: use mask size only if mask != 0.
Fixed backgrounds in F-1 Pole Position.
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@ -661,14 +661,14 @@ void _calcTileSizes(u32 _t, TileSizes & _sizes, gDPTile * _pLoadTile)
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if (pTile->clamps != 0)
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_sizes.realWidth = _sizes.clampWidth;
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else if (pTile->mirrors + pTile->masks != 0)
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else if (pTile->masks != 0)
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_sizes.realWidth = _sizes.maskWidth;
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else
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_sizes.realWidth = _sizes.width;
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if (pTile->clampt != 0)
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_sizes.realHeight = _sizes.clampHeight;
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else if (pTile->mirrort + pTile->maskt != 0)
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else if (pTile->maskt != 0)
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_sizes.realHeight = _sizes.maskHeight;
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else
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_sizes.realHeight = _sizes.height;
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