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Minor corrections in DepthBufferToRDRAM::CopyToRDRAM
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@ -939,7 +939,7 @@ bool DepthBufferToRDRAM::CopyToRDRAM( u32 _address) {
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if (VI.width == 0) // H width is zero. Don't copy
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if (VI.width == 0) // H width is zero. Don't copy
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return false;
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return false;
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if (m_lastDList == RSP.DList) // Already read;
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if (m_lastDList == RSP.DList) // Already read;
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return false;
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return true;
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FrameBuffer *pBuffer = frameBufferList().findBuffer(_address);
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FrameBuffer *pBuffer = frameBufferList().findBuffer(_address);
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if (pBuffer == NULL || pBuffer->m_width < VI.width || pBuffer->m_pDepthBuffer == NULL || !pBuffer->m_pDepthBuffer->m_cleared)
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if (pBuffer == NULL || pBuffer->m_width < VI.width || pBuffer->m_pDepthBuffer == NULL || !pBuffer->m_pDepthBuffer->m_cleared)
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return false;
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return false;
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@ -996,7 +996,7 @@ bool DepthBufferToRDRAM::CopyToRDRAM( u32 _address) {
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glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
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glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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glEnable(GL_SCISSOR_TEST);
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gDP.changed |= CHANGED_SCISSOR;
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return true;
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return true;
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}
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}
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#endif // GLES2
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#endif // GLES2
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@ -946,10 +946,10 @@ bool texturedRectDepthBufferCopy(const OGLRender::TexturedRectParams & _params)
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// Load of arbitrary data to that area causes weird camera rotation in CBFD.
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// Load of arbitrary data to that area causes weird camera rotation in CBFD.
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const gDPTile * pTile = gSP.textureTile[0];
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const gDPTile * pTile = gSP.textureTile[0];
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if (pTile->loadType == LOADTYPE_BLOCK && gDP.textureImage.size == 2 && gDP.textureImage.address >= gDP.depthImageAddress && gDP.textureImage.address < (gDP.depthImageAddress + gDP.colorImage.width*gDP.colorImage.width * 6 / 4)) {
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if (pTile->loadType == LOADTYPE_BLOCK && gDP.textureImage.size == 2 && gDP.textureImage.address >= gDP.depthImageAddress && gDP.textureImage.address < (gDP.depthImageAddress + gDP.colorImage.width*gDP.colorImage.width * 6 / 4)) {
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if (!config.frameBufferEmulation.enable)
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if (config.frameBufferEmulation.enable == 0)
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return true;
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return true;
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frameBufferList().getCurrent()->m_cleared = true;
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frameBufferList().getCurrent()->m_cleared = true;
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if (!config.frameBufferEmulation.copyDepthToRDRAM)
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if (config.frameBufferEmulation.copyDepthToRDRAM == 0)
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return true;
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return true;
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if (FrameBuffer_CopyDepthBuffer(gDP.colorImage.address))
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if (FrameBuffer_CopyDepthBuffer(gDP.colorImage.address))
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RDP_RepeatLastLoadBlock();
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RDP_RepeatLastLoadBlock();
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