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https://github.com/blawar/GLideN64.git
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Command 05 - 02 WIP debug
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02e84b90f2
commit
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244
src/F3DSWRS.cpp
244
src/F3DSWRS.cpp
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@ -14,6 +14,7 @@
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#include "gSP.h"
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#include "gDP.h"
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#include "GBI.h"
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#include "Log.h"
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#include "DisplayWindow.h"
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#define F3DSWRS_VTXCOLOR 0x02
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@ -76,56 +77,161 @@ void F3DSWRS_Jump2(u32, u32)
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}
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static
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void Jump3_2(u32 * _result) {
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typedef std::array<s16, 4> Vector;
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u32 params[10];
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for (u32 i = 1; i < 10; ++i)
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params[i] = *(u32*)&RDRAM[RSP.PC[RSP.PCi] + i * 4];
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Vector v0{ 0, 0, 0, 0 };
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Vector v1{ 0, 0, 0, 0 };
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Vector v2{ 0, 0, 0, 0 };
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Vector v3{ 0, 0, 0, 0 };
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s16 V0 = _SHIFTR(params[9], 0, 16);
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s16 V1 = _SHIFTR(params[8], 0, 16);
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V1 <<= 4;
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v0[0] = _SHIFTR(params[8], 16, 16);
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v0[1] = V1;
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v0[2] = _SHIFTR(params[9], 16, 16);
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v2[0] = V0;
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v3[2] = V0;
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v1[1] = _SHIFTR(params[2], 16, 16);
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_result[0] = ((v0[0] + v1[0]) << 16) | (v0[1] + v1[1]);
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_result[1] = ((v0[2] + v1[2]) << 16) | (v0[3] + v1[3]);
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void F3DSWRS_PrepareVertices(const u32* _vert, const u8* _colorbase, const u32* _color, const u8* _texbase, bool _useTex, u32 _num)
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{
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const u32 sscale = _SHIFTR(gSP.textureCoordScale[0], 16, 16);
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const u32 tscale = _SHIFTR(gSP.textureCoordScale[0], 0, 16);
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const u32 sscale1 = _SHIFTR(gSP.textureCoordScale[1], 16, 16);
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const u32 tscale1 = _SHIFTR(gSP.textureCoordScale[1], 0, 16);
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GraphicsDrawer & drawer = dwnd().getDrawer();
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for (u32 i = 0; i < _num; ++i) {
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SPVertex & vtx = drawer.getVertex(_vert[i]);
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const u8 *color = _colorbase + _color[i];
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vtx.r = color[3] * 0.0039215689f;
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vtx.g = color[2] * 0.0039215689f;
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vtx.b = color[1] * 0.0039215689f;
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vtx.a = color[0] * 0.0039215689f;
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if (_useTex) {
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const u32 st = *(u32*)&_texbase[4 * i];
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u32 s = (s16)_SHIFTR(st, 16, 16);
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u32 t = (s16)_SHIFTR(st, 0, 16);
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if ((s & 0x8000) != 0)
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s |= ~0xffff;
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if ((t & 0x8000) != 0)
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t |= ~0xffff;
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const u32 VMUDN_S = s * sscale;
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const u32 VMUDN_T = t * tscale;
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const s16 low_acum_S = _SHIFTR(VMUDN_S, 16, 16);
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const s16 low_acum_T = _SHIFTR(VMUDN_T, 16, 16);
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const u32 VMADH_S = s * sscale1;
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const u32 VMADH_T = t * tscale1;
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const s16 hi_acum_S = _SHIFTR(VMADH_S, 0, 16);
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const s16 hi_acum_T = _SHIFTR(VMADH_T, 0, 16);
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const s16 scaledS = low_acum_S + hi_acum_S;
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const s16 scaledT = low_acum_T + hi_acum_T;
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if (gDP.otherMode.texturePersp == 0) {
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vtx.s = _FIXED2FLOAT(scaledS, 4);
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vtx.t = _FIXED2FLOAT(scaledT, 4);
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}
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else {
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vtx.s = _FIXED2FLOAT(scaledS, 5);
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vtx.t = _FIXED2FLOAT(scaledT, 5);
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}
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}
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}
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}
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static
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void Jump3_2(const u32 * _params, u32 * _result) {
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if (_params[1] == 0xFDA00050 && _params[9] == 0xE2000200 && _params[8] == 0xF0000000)
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int k = 0;
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typedef std::array<s16, 4> Vector;
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Vector v0 = { 0, 0, 0, 0 };
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Vector v1 = { 0, 0, 0, 0 };
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Vector v2 = { 0, 0, 0, 0 };
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Vector v3 = { 0, 0, 0, 0 };
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s16 V0 = _SHIFTR(_params[9], 0, 16);
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s16 V1 = _SHIFTR(_params[8], 0, 16);
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V1 <<= 4;
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v0[0] = _SHIFTR(_params[8], 16, 16);
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v0[1] = V1;
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v0[2] = _SHIFTR(_params[9], 16, 16);
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v2[0] = V0;
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v3[2] = V0;
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v1[1] = _SHIFTR(_params[1], 16, 16);
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_result[0] = ((v0[0] + v1[0]) << 16) | ((v0[1] + v1[1]) & 0xFFFF);
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_result[1] = ((v0[2] + v1[2]) << 16) | ((v0[3] + v1[3]) & 0xFFFF);
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v1 = v2;
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v1[1] = _SHIFTR(params[2], 0, 16);
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_result[2] = ((v0[0] + v1[0]) << 16) | (v0[1] + v1[1]);
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_result[3] = ((v0[2] + v1[2]) << 16) | (v0[3] + v1[3]);
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v1[1] = _SHIFTR(_params[1], 0, 16);
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_result[2] = ((v0[0] + v1[0]) << 16) | ((v0[1] + v1[1]) & 0xFFFF);
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_result[3] = ((v0[2] + v1[2]) << 16) | ((v0[3] + v1[3]) & 0xFFFF);
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v1 = v3;
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v1[1] = _SHIFTR(params[1], 16, 16);
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_result[4] = ((v0[0] + v1[0]) << 16) | (v0[1] + v1[1]);
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_result[5] = ((v0[2] + v1[2]) << 16) | (v0[3] + v1[3]);
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v1[1] = _SHIFTR(_params[2], 16, 16);
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_result[4] = ((v0[0] + v1[0]) << 16) | ((v0[1] + v1[1]) & 0xFFFF);
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_result[5] = ((v0[2] + v1[2]) << 16) | ((v0[3] + v1[3]) & 0xFFFF);
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for (u32 i = 0; i < 4; ++i)
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v1[i] = v2[i] + v3[i];
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v1[1] = _SHIFTR(params[1], 0, 16);
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_result[6] = ((v0[0] + v1[0]) << 16) | (v0[1] + v1[1]);
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_result[7] = ((v0[2] + v1[2]) << 16) | (v0[3] + v1[3]);
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v1[i] = v2[i] + v3[i];
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v1[1] = _SHIFTR(_params[2], 0, 16);
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_result[6] = ((v0[0] + v1[0]) << 16) | ((v0[1] + v1[1]) & 0xFFFF);
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_result[7] = ((v0[2] + v1[2]) << 16) | ((v0[3] + v1[3]) & 0xFFFF);
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}
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bool _print = false;
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void F3DSWRS_Jump3(u32 _w0, u32 _w1)
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{
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const u32 mode = _SHIFTR(_w0, 8, 8);
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switch (mode) {
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case 0x02: {
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u32 vecdata[8];
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Jump3_2(vecdata);
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const SWVertex * vertex = (const SWVertex*)&vecdata[0];
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gSPSWVertex(vertex, 4, 0);
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}
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break;
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default:
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break;
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}
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const u32 mode = _SHIFTR(_w0, 8, 8);
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switch (mode) {
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case 0x02:
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{
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/*
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u32 params[10] = {
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0x05050200,
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0xFDA00050,
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0xFDD00190,
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0xF4F4F401,
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0xE4E4E4FF,
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0xFFFFFFFF,
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0xFFFFFFFF,
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0x000007E0,
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0xF0000000,
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0xE2000200 };
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*/
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u32 params[10];
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for (u32 i = 1; i < 10; ++i)
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params[i] = *(u32*)&RDRAM[RSP.PC[RSP.PCi] + i * 4];
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u32 vecdata[8];
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Jump3_2(params, vecdata);
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const SWVertex * vertex = (const SWVertex*)&vecdata[0];
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gSPSWVertex(vertex, 4, 0);
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GraphicsDrawer & drawer = dwnd().getDrawer();
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if (_print) {
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for (u32 i = 0; i < 4; ++i) {
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SPVertex & v = drawer.getVertex(i);
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f32 sx = v.x / v.w * gSP.viewport.vscale[0] + gSP.viewport.vtrans[0];
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f32 sy = v.y / v.w * gSP.viewport.vscale[1] + gSP.viewport.vtrans[1];
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f32 sz = v.z / v.w * gSP.viewport.vscale[2] + gSP.viewport.vtrans[2];
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debugPrint("v[%d] x=%02f y=%02f z=%02f\n", i, sx, gDP.scissor.lry - sy, sz);
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}
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}
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const u32 v1 = 0;
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const u32 v2 = 1;
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const u32 v3 = 2;
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const u32 v4 = 3;
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const u32 vert[4] = { v1, v2, v3, v4 };
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const u32 colorbase[4] = { params[3] | 0xFF, params[4] | 0xFF, params[5] | 0xFF, params[6] | 0xFF };
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const u32 color[4] = { 0, 4, 8, 12 };
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const u32 tex = _SHIFTR(params[7], 0, 16);
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const u32 texbase[4] = { tex, tex | (tex << 16), 0, (tex << 16) };
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const bool useTex = true;// (_w0 & 2) != 0;
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F3DSWRS_PrepareVertices(vert, (u8*)colorbase, color, (u8*)texbase, true, 4);
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SPVertex & vtx2 = drawer.getVertex(v2);
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SPVertex & vtx3 = drawer.getVertex(v3);
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gSP.swrs_special = true;
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if (vtx3.z / vtx3.w > vtx2.z / vtx2.w)
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gSP2Triangles(v1, v2, v4, 0, v1, v4, v3, 0);
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else
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gSP2Triangles(v1, v4, v3, 0, v1, v2, v4, 0);
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dwnd().getDrawer().drawTriangles();
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gSP.swrs_special = false;
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}
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break;
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default:
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break;
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}
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RSP.PC[RSP.PCi] = RSP.swDL[RSP.PCi].SWOtherDL;
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RSP.swDL[RSP.PCi].SWStartDL = _SHIFTR(*(u32*)&RDRAM[RSP.PC[RSP.PCi]], 0, 24);
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RSP.swDL[RSP.PCi].SWOtherDL = _SHIFTR(*(u32*)&RDRAM[RSP.PC[RSP.PCi] + 4], 0, 24);
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@ -141,54 +247,6 @@ void F3DSWRS_BranchDList(u32, u32 _w1)
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gSPSWBranchList(_w1);
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}
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static
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void F3DSWRS_PrepareVertices(const u32* _vert, const u32* _color, bool _useTex, u32 _num)
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{
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const u32 sscale0 = _SHIFTR(gSP.textureCoordScale[0], 16, 16);
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const u32 tscale0 = _SHIFTR(gSP.textureCoordScale[0], 0, 16);
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const u32 sscale1 = _SHIFTR(gSP.textureCoordScale[1], 16, 16);
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const u32 tscale1 = _SHIFTR(gSP.textureCoordScale[1], 0, 16);
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GraphicsDrawer & drawer = dwnd().getDrawer();
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for (u32 i = 0; i < _num; ++i) {
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SPVertex & vtx = drawer.getVertex(_vert[i]);
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u8 *color = &RDRAM[gSP.vertexColorBase + _color[i]];
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vtx.r = color[3] * 0.0039215689f;
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vtx.g = color[2] * 0.0039215689f;
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vtx.b = color[1] * 0.0039215689f;
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vtx.a = color[0] * 0.0039215689f;
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if (_useTex) {
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const u32 st = *(u32*)&RDRAM[RSP.PC[RSP.PCi] + 16 + 4*i];
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u32 s = (s16)_SHIFTR(st, 16, 16);
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u32 t = (s16)_SHIFTR(st, 0, 16);
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if ((s & 0x8000) != 0)
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s |= ~0xffff;
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if ((t & 0x8000) != 0)
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t |= ~0xffff;
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const u32 VMUDN_S = s * sscale0;
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const u32 VMUDN_T = t * tscale0;
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const s16 low_acum_S = _SHIFTR(VMUDN_S, 16, 16);
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const s16 low_acum_T = _SHIFTR(VMUDN_T, 16, 16);
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const u32 VMADH_S = s * sscale1;
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const u32 VMADH_T = t * tscale1;
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const s16 hi_acum_S = _SHIFTR(VMADH_S, 0, 16);
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const s16 hi_acum_T = _SHIFTR(VMADH_T, 0, 16);
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const s16 scaledS = low_acum_S + hi_acum_S;
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const s16 scaledT = low_acum_T + hi_acum_T;
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if (gDP.otherMode.texturePersp == 0) {
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vtx.s = _FIXED2FLOAT(scaledS, 4);
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vtx.t = _FIXED2FLOAT(scaledT, 4);
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} else {
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vtx.s = _FIXED2FLOAT(scaledS, 5);
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vtx.t = _FIXED2FLOAT(scaledT, 5);
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}
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}
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}
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}
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void F3DSWRS_Tri1(u32 _w0, u32 _w1)
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{
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const u32 v1 = (_SHIFTR( _w1, 13, 11 ) & 0x7F8) / 40;
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const u32 color[3] = { _SHIFTR(nextCMD, 16, 8), _SHIFTR(nextCMD, 8, 8), _SHIFTR(nextCMD, 0, 8) };
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const bool useTex = (_w0 & 2) != 0;
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F3DSWRS_PrepareVertices(vert, color, useTex, 3);
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const u8 * texbase = RDRAM + RSP.PC[RSP.PCi] + 16;
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F3DSWRS_PrepareVertices(vert, RDRAM + gSP.vertexColorBase, color, texbase, useTex, 3);
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if (useTex)
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RSP.PC[RSP.PCi] += 16;
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@ -222,7 +281,8 @@ void F3DSWRS_Tri2(u32 _w0, u32 _w1)
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_SHIFTR(nextCMD, 0, 8), _SHIFTR(nextCMD, 24, 8) };
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const bool useTex = (_w0 & 2) != 0;
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F3DSWRS_PrepareVertices(vert, color, useTex, 4);
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const u8 * texbase = RDRAM + RSP.PC[RSP.PCi] + 16;
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F3DSWRS_PrepareVertices(vert, RDRAM + gSP.vertexColorBase, color, texbase, useTex, 4);
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if (useTex)
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RSP.PC[RSP.PCi] += 16;
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@ -666,6 +666,11 @@ void GraphicsDrawer::drawTriangles()
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_prepareDrawTriangle();
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if (gSP.swrs_special) {
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CombinerInfo::get().setCombine(EncodeCombineMode(0, 0, 0, SHADE, 0, 0, 0, 1, 0, 0, 0, SHADE, 0, 0, 0, 1));
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currentCombiner()->update(true);
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}
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Context::DrawTriangleParameters triParams;
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triParams.mode = drawmode::TRIANGLES;
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triParams.flatColors = m_bFlatColors;
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