mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
Correct FrameBuffer_ActivateBufferTexture:
use buffer's scale instead of scale currently set in video. Fixed pokemon portraits size in Pokemon Stadium 2.
This commit is contained in:
parent
3da54c5616
commit
ea3e81540b
|
@ -645,8 +645,8 @@ void FrameBuffer_ActivateBufferTexture(s16 t, FrameBuffer *pBuffer)
|
|||
|
||||
CachedTexture *pTexture = pBuffer->getTexture();
|
||||
|
||||
pTexture->scaleS = video().getScaleX() / (float)pTexture->realWidth;
|
||||
pTexture->scaleT = video().getScaleY() / (float)pTexture->realHeight;
|
||||
pTexture->scaleS = pBuffer->m_scaleX / (float)pTexture->realWidth;
|
||||
pTexture->scaleT = pBuffer->m_scaleY / (float)pTexture->realHeight;
|
||||
|
||||
if (gSP.textureTile[t]->shifts > 10)
|
||||
pTexture->shiftScaleS = (float)(1 << (16 - gSP.textureTile[t]->shifts));
|
||||
|
|
Loading…
Reference in New Issue
Block a user