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Remove obsolete validity check for found frame buffer in loadBGImage.
Fixed pause screen in Zelda MM.
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parent
f4e1afa30c
commit
ea4d320809
7
gSP.cpp
7
gSP.cpp
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@ -2186,12 +2186,9 @@ void _loadBGImage(const uObjScaleBg * _bgInfo, bool _loadScale)
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} else
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gSP.bgImage.scaleW = gSP.bgImage.scaleH = 1.0f;
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if (config.frameBufferEmulation.enable)
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{
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if (config.frameBufferEmulation.enable) {
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FrameBuffer *pBuffer = frameBufferList().findBuffer(gSP.bgImage.address);
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if ((pBuffer != NULL) && pBuffer->m_size == gSP.bgImage.size &&
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((*(u32*)&RDRAM[pBuffer->m_startAddress] & 0xFFFEFFFE) == (pBuffer->m_startAddress & 0xFFFEFFFE)))
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{
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if ((pBuffer != NULL) && pBuffer->m_size == gSP.bgImage.size) {
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gDP.tiles[0].frameBuffer = pBuffer;
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gDP.tiles[0].textureMode = TEXTUREMODE_FRAMEBUFFER_BG;
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gDP.tiles[0].loadType = LOADTYPE_TILE;
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