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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00

Remove obsolete validity check for found frame buffer in loadBGImage.

Fixed pause screen in Zelda MM.
This commit is contained in:
Sergey Lipskiy 2015-03-09 20:25:43 +06:00
parent f4e1afa30c
commit ea4d320809

View File

@ -2186,12 +2186,9 @@ void _loadBGImage(const uObjScaleBg * _bgInfo, bool _loadScale)
} else
gSP.bgImage.scaleW = gSP.bgImage.scaleH = 1.0f;
if (config.frameBufferEmulation.enable)
{
if (config.frameBufferEmulation.enable) {
FrameBuffer *pBuffer = frameBufferList().findBuffer(gSP.bgImage.address);
if ((pBuffer != NULL) && pBuffer->m_size == gSP.bgImage.size &&
((*(u32*)&RDRAM[pBuffer->m_startAddress] & 0xFFFEFFFE) == (pBuffer->m_startAddress & 0xFFFEFFFE)))
{
if ((pBuffer != NULL) && pBuffer->m_size == gSP.bgImage.size) {
gDP.tiles[0].frameBuffer = pBuffer;
gDP.tiles[0].textureMode = TEXTUREMODE_FRAMEBUFFER_BG;
gDP.tiles[0].loadType = LOADTYPE_TILE;