mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-02 09:03:37 +00:00
Implement ucode for Goldeneye 007
This commit is contained in:
parent
9198d1c381
commit
efd9b0fa5f
71
src/F3DGOLDEN.cpp
Normal file
71
src/F3DGOLDEN.cpp
Normal file
|
@ -0,0 +1,71 @@
|
|||
#include <assert.h>
|
||||
#include "GLideN64.h"
|
||||
#include "Debug.h"
|
||||
#include "F3D.h"
|
||||
#include "F3DGOLDEN.h"
|
||||
#include "N64.h"
|
||||
#include "RSP.h"
|
||||
#include "RDP.h"
|
||||
#include "gSP.h"
|
||||
#include "gDP.h"
|
||||
#include "GBI.h"
|
||||
|
||||
#define F3DGOLDEN_TRIX 0xB1
|
||||
#define F3DGOLDEN_MOVEWORD 0xBD
|
||||
|
||||
u32 G_GOLDEN_TRIX;
|
||||
u32 G_GOLDEN_MOVEWORD;
|
||||
|
||||
void F3DGOLDEN_TriX(u32 w0, u32 w1)
|
||||
{
|
||||
while(w1 != 0) {
|
||||
s32 v0 = w1 & 0xf;
|
||||
w1 >>= 4;
|
||||
|
||||
s32 v1 = w1 & 0xf;
|
||||
w1 >>= 4;
|
||||
|
||||
s32 v2 = w0 & 0xf;
|
||||
w0 >>= 4;
|
||||
|
||||
gSPTriangle(v0, v1, v2);
|
||||
}
|
||||
gSPFlushTriangles();
|
||||
}
|
||||
|
||||
void F3DGOLDEN_Init()
|
||||
{
|
||||
gSPSetupFunctions();
|
||||
// Set GeometryMode flags
|
||||
GBI_InitFlags( F3D );
|
||||
|
||||
GBI.PCStackSize = 10;
|
||||
|
||||
// GBI Command Command Value Command Function
|
||||
GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp );
|
||||
GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx );
|
||||
GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 );
|
||||
GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem );
|
||||
GBI_SetGBI( G_VTX, F3D_VTX, F3D_Vtx );
|
||||
GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 );
|
||||
GBI_SetGBI( G_DL, F3D_DL, F3D_DList );
|
||||
GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 );
|
||||
GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 );
|
||||
GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base );
|
||||
|
||||
GBI_SetGBI( G_TRI1, F3D_TRI1, F3D_Tri1 );
|
||||
GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL );
|
||||
GBI_SetGBI( G_GOLDEN_MOVEWORD, F3DGOLDEN_MOVEWORD, F3D_MoveWord );
|
||||
GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord );
|
||||
GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture );
|
||||
GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H );
|
||||
GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L );
|
||||
GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL );
|
||||
GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode );
|
||||
GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode );
|
||||
GBI_SetGBI( G_QUAD, F3D_QUAD, F3D_Quad );
|
||||
GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 );
|
||||
GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 );
|
||||
GBI_SetGBI( G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont );
|
||||
GBI_SetGBI( G_GOLDEN_TRIX, F3DGOLDEN_TRIX, F3DGOLDEN_TriX );
|
||||
}
|
7
src/F3DGOLDEN.h
Normal file
7
src/F3DGOLDEN.h
Normal file
|
@ -0,0 +1,7 @@
|
|||
#ifndef F3DGOLDEN_H
|
||||
#define F3DGOLDEN_H
|
||||
|
||||
void F3DGOLDEN_Init();
|
||||
|
||||
#endif
|
||||
|
70
src/GBI.cpp
70
src/GBI.cpp
|
@ -23,6 +23,7 @@
|
|||
#include "F3DWRUS.h"
|
||||
#include "F3DPD.h"
|
||||
#include "F3DSETA.h"
|
||||
#include "F3DGOLDEN.h"
|
||||
#include "F3DEX2CBFD.h"
|
||||
#include "ZSort.h"
|
||||
#include "CRC.h"
|
||||
|
@ -34,26 +35,26 @@ u32 last_good_ucode = (u32) -1;
|
|||
|
||||
SpecialMicrocodeInfo specialMicrocodes[] =
|
||||
{
|
||||
{ F3D, false, 0xe62a706d, "Fast3D" },
|
||||
{ F3D, false, 0x7d372819, "Fast3D" },
|
||||
{ F3D, false, 0xe01e14be, "Fast3D" },
|
||||
{ F3D, false, 0x4AED6B3B, "Fast3D" }, //Vivid Dolls [ALECK64]
|
||||
{ F3D, false, 0xe62a706d, "Fast3D" },
|
||||
{ F3D, false, 0x7d372819, "Fast3D" },
|
||||
{ F3D, false, 0xe01e14be, "Fast3D" },
|
||||
{ F3D, false, 0x4AED6B3B, "Fast3D" }, //Vivid Dolls [ALECK64]
|
||||
|
||||
{ F3DSETA, false, 0x2edee7be, "RSP SW Version: 2.0D, 04-01-96" },
|
||||
{ F3DWRUS, false, 0xd17906e2, "RSP SW Version: 2.0D, 04-01-96" },
|
||||
{ F3DSWSE, false, 0x94c4c833, "RSP SW Version: 2.0D, 04-01-96" },
|
||||
{ F3DEX, true, 0x637b4b58, "RSP SW Version: 2.0D, 04-01-96" },
|
||||
{ F3D, true, 0x54c558ba, "RSP SW Version: 2.0D, 04-01-96" }, // Pilot Wings
|
||||
{ F3D, true, 0x302bca09, "RSP SW Version: 2.0G, 09-30-96" }, // GoldenEye
|
||||
{ F3DSETA, false, 0x2edee7be, "RSP SW Version: 2.0D, 04-01-96" },
|
||||
{ F3DWRUS, false, 0xd17906e2, "RSP SW Version: 2.0D, 04-01-96" },
|
||||
{ F3DSWSE, false, 0x94c4c833, "RSP SW Version: 2.0D, 04-01-96" },
|
||||
{ F3DEX, true, 0x637b4b58, "RSP SW Version: 2.0D, 04-01-96" },
|
||||
{ F3D, true, 0x54c558ba, "RSP SW Version: 2.0D, 04-01-96" }, // Pilot Wings
|
||||
{ F3DGOLDEN, true, 0x302bca09, "RSP SW Version: 2.0G, 09-30-96" }, // GoldenEye
|
||||
|
||||
{ S2DEX, false, 0x9df31081, "RSP Gfx ucode S2DEX 1.06 Yoshitaka Yasumoto Nintendo." },
|
||||
{ S2DEX, false, 0x9df31081, "RSP Gfx ucode S2DEX 1.06 Yoshitaka Yasumoto Nintendo." },
|
||||
|
||||
{ F3DDKR, false, 0x8d91244f, "Diddy Kong Racing" },
|
||||
{ F3DDKR, false, 0x6e6fc893, "Diddy Kong Racing" },
|
||||
{ F3DJFG, false, 0xbde9d1fb, "Jet Force Gemini" },
|
||||
{ F3DPD, true, 0x1c4f7869, "Perfect Dark" },
|
||||
{ Turbo3D, false, 0x2bdcfc8a, "Turbo3D" },
|
||||
{ F3DEX2CBFD, true, 0x1b4ace88, "Conker's Bad Fur Day" }
|
||||
{ F3DDKR, false, 0x8d91244f, "Diddy Kong Racing" },
|
||||
{ F3DDKR, false, 0x6e6fc893, "Diddy Kong Racing" },
|
||||
{ F3DJFG, false, 0xbde9d1fb, "Jet Force Gemini" },
|
||||
{ F3DPD, true, 0x1c4f7869, "Perfect Dark" },
|
||||
{ Turbo3D, false, 0x2bdcfc8a, "Turbo3D" },
|
||||
{ F3DEX2CBFD, true, 0x1b4ace88, "Conker's Bad Fur Day" }
|
||||
};
|
||||
|
||||
u32 G_RDPHALF_1, G_RDPHALF_2, G_RDPHALF_CONT;
|
||||
|
@ -168,23 +169,24 @@ void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
|
|||
G_TRI1 = G_TRI2 = G_TRI4 = G_QUAD = -1; // For correct work of gSPFlushTriangles()
|
||||
|
||||
switch (m_pCurrent->type) {
|
||||
case F3D: F3D_Init(); break;
|
||||
case F3DEX: F3DEX_Init(); break;
|
||||
case F3DEX2: F3DEX2_Init(); break;
|
||||
case L3D: L3D_Init(); break;
|
||||
case L3DEX: L3DEX_Init(); break;
|
||||
case L3DEX2: L3DEX2_Init(); break;
|
||||
case S2DEX: S2DEX_Init(); break;
|
||||
case S2DEX2: S2DEX2_Init(); break;
|
||||
case F3DDKR: F3DDKR_Init(); break;
|
||||
case F3DJFG: F3DJFG_Init(); break;
|
||||
case F3DSWSE: F3DSWSE_Init(); break;
|
||||
case F3DWRUS: F3DWRUS_Init(); break;
|
||||
case F3DPD: F3DPD_Init(); break;
|
||||
case Turbo3D: F3D_Init(); break;
|
||||
case ZSortp: ZSort_Init(); break;
|
||||
case F3DEX2CBFD:F3DEX2CBFD_Init(); break;
|
||||
case F3DSETA: F3DSETA_Init(); break;
|
||||
case F3D: F3D_Init(); break;
|
||||
case F3DEX: F3DEX_Init(); break;
|
||||
case F3DEX2: F3DEX2_Init(); break;
|
||||
case L3D: L3D_Init(); break;
|
||||
case L3DEX: L3DEX_Init(); break;
|
||||
case L3DEX2: L3DEX2_Init(); break;
|
||||
case S2DEX: S2DEX_Init(); break;
|
||||
case S2DEX2: S2DEX2_Init(); break;
|
||||
case F3DDKR: F3DDKR_Init(); break;
|
||||
case F3DJFG: F3DJFG_Init(); break;
|
||||
case F3DSWSE: F3DSWSE_Init(); break;
|
||||
case F3DWRUS: F3DWRUS_Init(); break;
|
||||
case F3DPD: F3DPD_Init(); break;
|
||||
case Turbo3D: F3D_Init(); break;
|
||||
case ZSortp: ZSort_Init(); break;
|
||||
case F3DEX2CBFD:F3DEX2CBFD_Init(); break;
|
||||
case F3DSETA: F3DSETA_Init(); break;
|
||||
case F3DGOLDEN: F3DGOLDEN_Init(); break;
|
||||
}
|
||||
|
||||
#ifndef GLESX
|
||||
|
|
|
@ -23,7 +23,8 @@
|
|||
#define Turbo3D 14
|
||||
#define ZSortp 15
|
||||
#define F3DSETA 16
|
||||
#define NONE 17
|
||||
#define F3DGOLDEN 17
|
||||
#define NONE 18
|
||||
|
||||
// Fixed point conversion factors
|
||||
#define FIXED2FLOATRECIP1 0.5f
|
||||
|
|
Loading…
Reference in New Issue
Block a user