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https://github.com/blawar/GLideN64.git
synced 2024-07-02 09:03:37 +00:00
Implement copy texture frame buffer to RDRAM.
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parent
971bd9d0ec
commit
efee40c2c7
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@ -10,13 +10,18 @@
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#include "RSP.h"
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#include "RDP.h"
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#include "gDP.h"
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#include "VI.h"
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#include "Textures.h"
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#include "Combiner.h"
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#include "Types.h"
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#include "Debug.h"
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bool g_bCopyToRDRAM = true;
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FrameBufferInfo frameBuffer;
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static GLuint g_cur_frame_fbo = 0;
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static GLuint g_cur_frame_tex = 0;
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void FrameBuffer_Init()
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{
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frameBuffer.current = NULL;
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@ -24,6 +29,23 @@ void FrameBuffer_Init()
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frameBuffer.bottom = NULL;
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frameBuffer.numBuffers = 0;
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frameBuffer.drawBuffer = GL_BACK;
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// generate a framebuffer
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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ogl_glGenFramebuffers(1, &g_cur_frame_fbo);
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, g_cur_frame_fbo);
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glGenTextures(1, &g_cur_frame_tex);
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glBindTexture(GL_TEXTURE_2D, g_cur_frame_tex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1024, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
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glBindTexture(GL_TEXTURE_2D, 0);
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ogl_glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, g_cur_frame_tex, 0);
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// check if everything is OK
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assert(checkFBO());
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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}
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void FrameBuffer_RemoveBottom()
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@ -152,6 +174,10 @@ void FrameBuffer_Destroy()
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{
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while (frameBuffer.bottom)
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FrameBuffer_RemoveBottom();
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glDeleteTextures(1, &g_cur_frame_tex);
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ogl_glDeleteFramebuffers(1, &g_cur_frame_fbo);
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}
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void FrameBuffer_SaveBuffer( u32 address, u16 format, u16 size, u16 width, u16 height )
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@ -161,7 +187,7 @@ void FrameBuffer_SaveBuffer( u32 address, u16 format, u16 size, u16 width, u16 h
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FrameBuffer *current = frameBuffer.top;
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if (current != NULL && gDP.colorImage.height > 1) {
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current->endAddress = current->startAddress + ((current->width * gDP.colorImage.height << current->size >> 1) - 1);
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if (!current->cleared)
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if (!g_bCopyToRDRAM && !current->cleared)
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gDPFillRDRAM(current->startAddress, 0, 0, current->width, gDP.colorImage.height, current->width, current->size, frameBuffer.top->fillcolor);
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}
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@ -403,6 +429,66 @@ void FrameBuffer_RenderBuffer( u32 address )
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}
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#endif
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struct RGBA {
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u8 r, g, b, a;
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};
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void FrameBuffer_CopyToRDRAM( u32 address )
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{
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FrameBuffer *current = frameBuffer.top;
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while (current != NULL)
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{
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if ((current->startAddress <= address) &&
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(current->endAddress >= address))
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{
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ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, current->fbo);
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, g_cur_frame_fbo);
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GLuint attachment = GL_COLOR_ATTACHMENT0;
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glDrawBuffers(1, &attachment);
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ogl_glBlitFramebuffer(
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0, 0, OGL.width, OGL.height,
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0, 0, current->width, current->height,
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GL_COLOR_BUFFER_BIT, GL_LINEAR
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);
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ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBuffer.top->fbo);
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char *pixelData = (char*)malloc( VI.width * VI.height * 4 );
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if (*pixelData == NULL)
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return;
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ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, g_cur_frame_fbo);
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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const u32 offset = (address - current->startAddress) / (VI.width<<current->size>>1);
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glReadPixels( 0, offset, VI.width, VI.height, GL_RGBA, GL_UNSIGNED_BYTE, pixelData );
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if (current->size == G_IM_SIZ_32b) {
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u32 *ptr_dst = (u32*)(RDRAM + address);
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u32 *ptr_src = (u32*)pixelData;
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for (u32 y = 0; y < VI.height; ++y) {
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for (u32 x = 0; x < VI.width; ++x)
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ptr_dst[x + y*VI.width] = ptr_src[x + (VI.height - y - 1)*VI.width];
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}
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} else {
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u16 *ptr_dst = (u16*)(RDRAM + address);
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u16 col;
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RGBA * ptr_src = (RGBA*)pixelData;
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for (u32 y = 0; y < VI.height; ++y) {
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for (u32 x = 0; x < VI.width; ++x) {
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const RGBA & c = ptr_src[x + (VI.height - y - 1)*VI.width];
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ptr_dst[(x + y*VI.width)^1] = ((c.r>>3)<<11) | ((c.g>>3)<<6) | ((c.b>>3)<<1) | (c.a == 0 ? 0 : 1);
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}
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}
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}
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free( pixelData );
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return;
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}
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current = current->lower;
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}
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}
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void FrameBuffer_RestoreBuffer( u32 address, u16 size, u16 width )
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{
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FrameBuffer *current = frameBuffer.top;
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@ -27,6 +27,7 @@ struct FrameBufferInfo
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};
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extern FrameBufferInfo frameBuffer;
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extern bool g_bCopyToRDRAM;
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void FrameBuffer_Init();
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void FrameBuffer_Destroy();
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@ -34,6 +35,7 @@ void FrameBuffer_SaveBuffer( u32 address, u16 format, u16 size, u16 width, u16 h
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void FrameBuffer_RenderBuffer( u32 address );
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void FrameBuffer_RestoreBuffer( u32 address, u16 size, u16 width );
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void FrameBuffer_RemoveBuffer( u32 address );
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void FrameBuffer_CopyToRDRAM( u32 address );
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FrameBuffer *FrameBuffer_FindBuffer( u32 address );
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void FrameBuffer_ActivateBufferTexture( s16 t, FrameBuffer *buffer );
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void FrameBuffer_ActivateBufferTextureBG( s16 t, FrameBuffer *buffer );
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