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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Implement copy texture frame buffer to RDRAM.

This commit is contained in:
Sergey Lipskiy 2013-08-10 18:12:17 +07:00
parent 971bd9d0ec
commit efee40c2c7
3 changed files with 91 additions and 1 deletions

View File

@ -10,13 +10,18 @@
#include "RSP.h"
#include "RDP.h"
#include "gDP.h"
#include "VI.h"
#include "Textures.h"
#include "Combiner.h"
#include "Types.h"
#include "Debug.h"
bool g_bCopyToRDRAM = true;
FrameBufferInfo frameBuffer;
static GLuint g_cur_frame_fbo = 0;
static GLuint g_cur_frame_tex = 0;
void FrameBuffer_Init()
{
frameBuffer.current = NULL;
@ -24,6 +29,23 @@ void FrameBuffer_Init()
frameBuffer.bottom = NULL;
frameBuffer.numBuffers = 0;
frameBuffer.drawBuffer = GL_BACK;
// generate a framebuffer
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
ogl_glGenFramebuffers(1, &g_cur_frame_fbo);
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, g_cur_frame_fbo);
glGenTextures(1, &g_cur_frame_tex);
glBindTexture(GL_TEXTURE_2D, g_cur_frame_tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1024, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glBindTexture(GL_TEXTURE_2D, 0);
ogl_glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, g_cur_frame_tex, 0);
// check if everything is OK
assert(checkFBO());
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
void FrameBuffer_RemoveBottom()
@ -152,6 +174,10 @@ void FrameBuffer_Destroy()
{
while (frameBuffer.bottom)
FrameBuffer_RemoveBottom();
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glDeleteTextures(1, &g_cur_frame_tex);
ogl_glDeleteFramebuffers(1, &g_cur_frame_fbo);
}
void FrameBuffer_SaveBuffer( u32 address, u16 format, u16 size, u16 width, u16 height )
@ -161,7 +187,7 @@ void FrameBuffer_SaveBuffer( u32 address, u16 format, u16 size, u16 width, u16 h
FrameBuffer *current = frameBuffer.top;
if (current != NULL && gDP.colorImage.height > 1) {
current->endAddress = current->startAddress + ((current->width * gDP.colorImage.height << current->size >> 1) - 1);
if (!current->cleared)
if (!g_bCopyToRDRAM && !current->cleared)
gDPFillRDRAM(current->startAddress, 0, 0, current->width, gDP.colorImage.height, current->width, current->size, frameBuffer.top->fillcolor);
}
@ -403,6 +429,66 @@ void FrameBuffer_RenderBuffer( u32 address )
}
#endif
struct RGBA {
u8 r, g, b, a;
};
void FrameBuffer_CopyToRDRAM( u32 address )
{
FrameBuffer *current = frameBuffer.top;
while (current != NULL)
{
if ((current->startAddress <= address) &&
(current->endAddress >= address))
{
ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, current->fbo);
glReadBuffer(GL_COLOR_ATTACHMENT0);
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, g_cur_frame_fbo);
GLuint attachment = GL_COLOR_ATTACHMENT0;
glDrawBuffers(1, &attachment);
ogl_glBlitFramebuffer(
0, 0, OGL.width, OGL.height,
0, 0, current->width, current->height,
GL_COLOR_BUFFER_BIT, GL_LINEAR
);
ogl_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBuffer.top->fbo);
char *pixelData = (char*)malloc( VI.width * VI.height * 4 );
if (*pixelData == NULL)
return;
ogl_glBindFramebuffer(GL_READ_FRAMEBUFFER, g_cur_frame_fbo);
glReadBuffer(GL_COLOR_ATTACHMENT0);
const u32 offset = (address - current->startAddress) / (VI.width<<current->size>>1);
glReadPixels( 0, offset, VI.width, VI.height, GL_RGBA, GL_UNSIGNED_BYTE, pixelData );
if (current->size == G_IM_SIZ_32b) {
u32 *ptr_dst = (u32*)(RDRAM + address);
u32 *ptr_src = (u32*)pixelData;
for (u32 y = 0; y < VI.height; ++y) {
for (u32 x = 0; x < VI.width; ++x)
ptr_dst[x + y*VI.width] = ptr_src[x + (VI.height - y - 1)*VI.width];
}
} else {
u16 *ptr_dst = (u16*)(RDRAM + address);
u16 col;
RGBA * ptr_src = (RGBA*)pixelData;
for (u32 y = 0; y < VI.height; ++y) {
for (u32 x = 0; x < VI.width; ++x) {
const RGBA & c = ptr_src[x + (VI.height - y - 1)*VI.width];
ptr_dst[(x + y*VI.width)^1] = ((c.r>>3)<<11) | ((c.g>>3)<<6) | ((c.b>>3)<<1) | (c.a == 0 ? 0 : 1);
}
}
}
free( pixelData );
return;
}
current = current->lower;
}
}
void FrameBuffer_RestoreBuffer( u32 address, u16 size, u16 width )
{
FrameBuffer *current = frameBuffer.top;

View File

@ -27,6 +27,7 @@ struct FrameBufferInfo
};
extern FrameBufferInfo frameBuffer;
extern bool g_bCopyToRDRAM;
void FrameBuffer_Init();
void FrameBuffer_Destroy();
@ -34,6 +35,7 @@ void FrameBuffer_SaveBuffer( u32 address, u16 format, u16 size, u16 width, u16 h
void FrameBuffer_RenderBuffer( u32 address );
void FrameBuffer_RestoreBuffer( u32 address, u16 size, u16 width );
void FrameBuffer_RemoveBuffer( u32 address );
void FrameBuffer_CopyToRDRAM( u32 address );
FrameBuffer *FrameBuffer_FindBuffer( u32 address );
void FrameBuffer_ActivateBufferTexture( s16 t, FrameBuffer *buffer );
void FrameBuffer_ActivateBufferTextureBG( s16 t, FrameBuffer *buffer );

2
VI.cpp
View File

@ -55,6 +55,8 @@ void VI_UpdateScreen()
gDP.colorImage.changed = FALSE;
}
*/
if (g_bCopyToRDRAM)
FrameBuffer_CopyToRDRAM( *REG.VI_ORIGIN );
FrameBuffer_RenderBuffer( *REG.VI_ORIGIN );
gDP.colorImage.changed = FALSE;