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Fix copy to RDRAM for native resolution factors above 1.
Fixed Broken monitor in MK64 #929
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@ -1131,15 +1131,22 @@ bool FrameBufferToRDRAM::_prepareCopy(u32 _startAddress)
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if (m_pCurFrameBuffer->m_scaleX > 1.0f) {
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FBO);
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glScissor(0, 0, m_pCurFrameBuffer->m_pTexture->realWidth, m_pCurFrameBuffer->m_pTexture->realHeight);
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const u32 screenWidth = ogl.getWidth();
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u32 x0 = 0;
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u32 width = screenWidth;
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if (ogl.isAdjustScreen()) {
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width = static_cast<u32>(screenWidth*ogl.getAdjustScale());
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x0 = (screenWidth - width) / 2;
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u32 width, height;
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if (config.frameBufferEmulation.nativeResFactor == 0) {
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height = ogl.getHeight();
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const u32 screenWidth = ogl.getWidth();
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width = screenWidth;
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if (ogl.isAdjustScreen()) {
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width = static_cast<u32>(screenWidth*ogl.getAdjustScale());
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x0 = (screenWidth - width) / 2;
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}
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} else {
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width = m_pCurFrameBuffer->m_pTexture->realWidth;
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height = m_pCurFrameBuffer->m_pTexture->realHeight;
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}
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glBlitFramebuffer(
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x0, 0, x0 + width, ogl.getHeight(),
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x0, 0, x0 + width, height,
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0, 0, VI.width, VI.height,
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GL_COLOR_BUFFER_BIT, GL_NEAREST
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);
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