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GLideNUI-wtl: Add dithering options
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@ -41,7 +41,10 @@ void _loadSettings(GlSettings & settings)
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settings.endGroup();
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settings.beginGroup("generalEmulation");
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config.generalEmulation.enableNoise = settings.value("enableNoise", config.generalEmulation.enableNoise).toInt();
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config.generalEmulation.enableDitheringPattern = settings.value("enableDitheringPattern", config.generalEmulation.enableDitheringPattern).toInt();
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config.generalEmulation.enableDitheringQuantization = settings.value("enableDitheringQuantization", config.generalEmulation.enableDitheringQuantization).toInt();
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config.generalEmulation.enableHiresNoiseDithering = settings.value("enableHiresNoiseDithering", config.generalEmulation.enableHiresNoiseDithering).toInt();
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config.generalEmulation.rdramImageDitheringMode = settings.value("rdramImageDitheringMode", config.generalEmulation.rdramImageDitheringMode).toInt();
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config.generalEmulation.enableLOD = settings.value("enableLOD", config.generalEmulation.enableLOD).toInt();
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config.generalEmulation.enableHWLighting = settings.value("enableHWLighting", config.generalEmulation.enableHWLighting).toInt();
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config.generalEmulation.enableShadersStorage = settings.value("enableShadersStorage", config.generalEmulation.enableShadersStorage).toInt();
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@ -217,7 +220,10 @@ void writeSettings(const char * _strIniFolder)
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settings.endGroup();
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settings.beginGroup("generalEmulation");
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settings.setValue("enableNoise", config.generalEmulation.enableNoise);
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settings.setValue("enableDitheringPattern", config.generalEmulation.enableDitheringPattern);
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settings.setValue("enableDitheringQuantization", config.generalEmulation.enableDitheringQuantization);
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settings.setValue("enableHiresNoiseDithering", config.generalEmulation.enableHiresNoiseDithering);
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settings.setValue("rdramImageDitheringMode", config.generalEmulation.rdramImageDitheringMode);
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settings.setValue("enableLOD", config.generalEmulation.enableLOD);
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settings.setValue("enableHWLighting", config.generalEmulation.enableHWLighting);
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settings.setValue("enableShadersStorage", config.generalEmulation.enableShadersStorage);
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@ -413,7 +419,10 @@ void saveCustomRomSettings(const char * _strIniFolder, const char * _strRomName)
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settings.endGroup();
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settings.beginGroup("generalEmulation");
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WriteCustomSetting(generalEmulation, enableNoise);
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WriteCustomSetting(generalEmulation, enableDitheringPattern);
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WriteCustomSetting(generalEmulation, enableDitheringQuantization);
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WriteCustomSetting(generalEmulation, enableHiresNoiseDithering);
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WriteCustomSetting(generalEmulation, rdramImageDitheringMode);
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WriteCustomSetting(generalEmulation, enableLOD);
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WriteCustomSetting(generalEmulation, enableHWLighting);
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WriteCustomSetting(generalEmulation, enableShadersStorage);
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@ -63,6 +63,12 @@ BOOL CVideoTab::OnInitDialog(CWindow /*wndFocus*/, LPARAM /*lInitParam*/)
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aspectComboBox.AddString(L"Stretch");
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aspectComboBox.AddString(L"Try to adjust game to fit");
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CComboBox ditheringModeComboBox(GetDlgItem(IDC_CMB_PATTERN));
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ditheringModeComboBox.AddString(L"disable");
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ditheringModeComboBox.AddString(L"Bayer");
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ditheringModeComboBox.AddString(L"Magic square");
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ditheringModeComboBox.AddString(L"Blue noise");
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SIZE iconSz = { ::GetSystemMetrics(SM_CXSMICON), ::GetSystemMetrics(SM_CYSMICON) };
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m_AAInfoIcon.SubclassWindow(GetDlgItem(IDC_AA_INFO_ICON));
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m_AAInfoIcon.SetIcon(MAKEINTRESOURCE(IDI_ICON_INFO), iconSz.cx, iconSz.cy);
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@ -260,6 +266,11 @@ void CVideoTab::LoadSettings(bool /*blockCustomSettings*/)
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aspectComboBox.SetCurSel(3);
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break;
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}
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CComboBox(GetDlgItem(IDC_CMB_PATTERN)).SetCurSel(config.generalEmulation.rdramImageDitheringMode);
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CButton(GetDlgItem(IDC_CHK_APPLY_TO_OUTPUT)).SetCheck(config.generalEmulation.enableDitheringPattern == 0 ? BST_CHECKED : BST_UNCHECKED);
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CButton(GetDlgItem(IDC_CHK_5BIT_QUANTIZATION)).SetCheck(config.generalEmulation.enableDitheringQuantization == 0 ? BST_CHECKED : BST_UNCHECKED);
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CButton(GetDlgItem(IDC_CHK_HIRES_NOISE)).SetCheck(config.generalEmulation.enableHiresNoiseDithering == 0 ? BST_CHECKED : BST_UNCHECKED);
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}
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void CVideoTab::SaveSettings()
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@ -332,4 +343,9 @@ void CVideoTab::SaveSettings()
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{
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config.texture.screenShotFormat = 1;
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}
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config.generalEmulation.rdramImageDitheringMode = CComboBox(GetDlgItem(IDC_CMB_PATTERN)).GetCurSel();
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config.generalEmulation.enableDitheringPattern = CButton(GetDlgItem(IDC_CHK_APPLY_TO_OUTPUT)).GetCheck() == BST_CHECKED ? 1 : 0;
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config.generalEmulation.enableDitheringQuantization = CButton(GetDlgItem(IDC_CHK_5BIT_QUANTIZATION)).GetCheck() == BST_CHECKED ? 1 : 0;
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config.generalEmulation.enableHiresNoiseDithering = CButton(GetDlgItem(IDC_CHK_HIRES_NOISE)).GetCheck() == BST_CHECKED ? 1 : 0;
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}
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