From f80b17bf157cb651b5d1084e9be2b9c26f9ee2a1 Mon Sep 17 00:00:00 2001 From: Sergey Lipskiy Date: Tue, 4 Nov 2014 17:02:48 +0600 Subject: [PATCH] Fix crash in DepthBufferList::clearBuffer() --- DepthBuffer.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/DepthBuffer.cpp b/DepthBuffer.cpp index 8354aa6d..f37fc8ec 100644 --- a/DepthBuffer.cpp +++ b/DepthBuffer.cpp @@ -168,7 +168,10 @@ void DepthBufferList::clearBuffer() float color[4] = {1.0f, 1.0f, 0.0f, 1.0f}; glBindImageTexture(depthImageUnit, 0, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_pCurrent->m_FBO); + const u32 cycleType = gDP.otherMode.cycleType; + gDP.otherMode.cycleType == G_CYC_FILL; video().getRender().drawRect(0,0,VI.width, VI.height, color); + gDP.otherMode.cycleType = cycleType; glBindImageTexture(depthImageUnit, m_pCurrent->m_pDepthTexture->glName, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferList().getCurrent()->m_FBO); #endif // GL_IMAGE_TEXTURES_SUPPORT