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Increment shader storage version number
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@ -20,7 +20,7 @@ namespace glsl {
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bool _saveCombinerKeys(const graphics::Combiners & _combiners) const;
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bool _loadFromCombinerKeys(graphics::Combiners & _combiners);
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const u32 m_formatVersion = 0x33U;
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const u32 m_formatVersion = 0x34U;
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const u32 m_keysFormatVersion = 0x05;
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const opengl::GLInfo & m_glinfo;
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opengl::CachedUseProgram * m_useProgram;
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