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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00

Fix issue with dual source blending

This commit is contained in:
S2S 2020-12-14 23:18:08 +01:00 committed by Sergey Lipskiy
parent fdf3bc4f21
commit fa848dc3f9

View File

@ -998,27 +998,31 @@ public:
if (_glinfo.dual_source_blending) {
m_part +=
"layout(location = 0, index = 0) OUT lowp vec4 fragColor; \n" // MAIN FRAGMENT SHADER OUTPUT
"layout(location = 0, index = 0) OUT lowp vec4 fragColor; \n" // MAIN FRAGMENT SHADER OUTPUT
"layout(location = 0, index = 1) OUT lowp vec4 fragColor1; \n" // SECONDARY FRAGMENT SHADER OUTPUT
"#define LAST_FRAG_COLOR vec4(0.0) \n" // DUMMY
"#define LAST_FRAG_ALPHA 1.0 \n" // DUMMY
;
} else if (_glinfo.ext_fetch) {
m_part +=
"layout(location = 0) inout lowp vec4 fragColor; \n" // MAIN FRAGMENT SHADER OUTPUT
"lowp vec4 fragColor1; \n" // DUMMY
"#define LAST_FRAG_COLOR fragColor \n" // CURRENT FRAMEBUFFER COLOR/ALPHA
"#define LAST_FRAG_ALPHA fragColor.a \n" // CURRENT FRAMEBUFFER ALPHA
;
} else if (_glinfo.ext_fetch_arm) {
m_part +=
"OUT lowp vec4 fragColor; \n" // MAIN FRAGMENT SHADER OUTPUT
"lowp vec4 fragColor1; \n" // DUMMY
"#define LAST_FRAG_COLOR gl_LastFragColorARM \n" // CURRENT FRAMEBUFFER COLOR/ALPHA
"#define LAST_FRAG_ALPHA gl_LastFragColorARM.a \n" // CURRENT FRAMEBUFFER ALPHA
;
} else {
m_part +=
"OUT lowp vec4 fragColor; \n" // MAIN FRAGMENT SHADER OUTPUT
"lowp vec4 fragColor1; \n" // DUMMY
"#define LAST_FRAG_COLOR vec4(0.0) \n" // DUMMY
"#define LAST_FRAG_COLOR vec4(0.0) \n" // DUMMY
"#define LAST_FRAG_ALPHA 1.0 \n" // DUMMY
;
}
@ -1108,24 +1112,28 @@ public:
"layout(location = 0, index = 0) OUT lowp vec4 fragColor; \n" // MAIN FRAGMENT SHADER OUTPUT
"layout(location = 0, index = 1) OUT lowp vec4 fragColor1; \n" // SECONDARY FRAGMENT SHADER OUTPUT
"#define LAST_FRAG_COLOR vec4(0.0) \n" // DUMMY
"#define LAST_FRAG_ALPHA 1.0 \n" // DUMMY
;
} else if (_glinfo.ext_fetch) {
m_part +=
"layout(location = 0) inout lowp vec4 fragColor; \n" // MAIN FRAGMENT SHADER OUTPUT
"lowp vec4 fragColor1; \n" // DUMMY
"#define LAST_FRAG_COLOR fragColor \n" // CURRENT FRAMEBUFFER COLOR/ALPHA
"#define LAST_FRAG_ALPHA fragColor.a \n" // CURRENT FRAMEBUFFER ALPHA
;
} else if (_glinfo.ext_fetch_arm) {
m_part +=
"OUT lowp vec4 fragColor; \n" // MAIN FRAGMENT SHADER OUTPUT
"lowp vec4 fragColor1; \n" // DUMMY
"#define LAST_FRAG_COLOR gl_LastFragColorARM \n" // CURRENT FRAMEBUFFER COLOR/ALPHA
"#define LAST_FRAG_ALPHA gl_LastFragColorARM.a \n" // CURRENT FRAMEBUFFER ALPHA
;
} else {
m_part +=
"OUT lowp vec4 fragColor; \n" // MAIN FRAGMENT SHADER OUTPUT
"lowp vec4 fragColor1; \n" // DUMMY
"#define LAST_FRAG_COLOR vec4(0.0) \n" // DUMMY
"#define LAST_FRAG_ALPHA 1.0 \n" // DUMMY
;
}
@ -1541,9 +1549,10 @@ public:
" #define MUXPM(pos) muxPM*(STVEC(pos)) \n"
" #define MUXF(pos) dot(muxF, STVEC(pos)) \n"
" lowp vec4 lastFragColor = LAST_FRAG_COLOR; \n"
" lowp float lastFragAlpha = LAST_FRAG_ALPHA; \n"
" lowp mat4 muxPM = mat4(vec4(0.0), lastFragColor, uBlendColor, uFogColor); \n"
" lowp vec4 muxA = vec4(0.0, uFogColor.a, shadeColor.a, 0.0); \n"
" lowp vec4 muxB = vec4(0.0, lastFragColor.a, 1.0, 0.0); \n"
" lowp vec4 muxB = vec4(0.0, lastFragAlpha, 1.0, 0.0); \n"
" lowp vec4 muxF = vec4(0.0, 1.0, 0.0, 0.0); \n"
" lowp vec4 muxp, muxm, srcColor1, srcColor2; \n"
" lowp float muxa, muxb, dstFactor1, dstFactor2, muxaf, muxbf; \n"