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Minor code refactor in gDPFillRectangle
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@ -707,7 +707,6 @@ void gDPFillRectangle( s32 ulx, s32 uly, s32 lrx, s32 lry )
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if (gDP.fillColor.color == DepthClearColor) {
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depthBuffer = dbFound;
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if (config.generalEmulation.enableFragmentDepthWrite == 0) {
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frameBufferList().fillRDRAM(ulx, uly, lrx, lry);
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drawer.clearDepthBuffer();
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depthBuffer = dbCleared;
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} else
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@ -718,7 +717,6 @@ void gDPFillRectangle( s32 ulx, s32 uly, s32 lrx, s32 lry )
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depthBufferList().saveBuffer(gDP.colorImage.address);
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if (config.generalEmulation.enableFragmentDepthWrite == 0 ||
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(config.generalEmulation.hacks & hack_Snap) != 0) {
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frameBufferList().fillRDRAM(ulx, uly, lrx, lry);
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drawer.clearDepthBuffer();
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depthBuffer = dbCleared;
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} else
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@ -727,7 +725,6 @@ void gDPFillRectangle( s32 ulx, s32 uly, s32 lrx, s32 lry )
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if (depthBuffer != dbCleared) {
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if (gDP.otherMode.cycleType == G_CYC_FILL) {
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frameBufferList().fillRDRAM(ulx, uly, lrx, lry);
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f32 fillColor[4];
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gDPGetFillColor(fillColor);
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gDP.rectColor.r = fillColor[0];
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@ -740,6 +737,9 @@ void gDPFillRectangle( s32 ulx, s32 uly, s32 lrx, s32 lry )
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drawer.drawRect(ulx, uly, lrx, lry);
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}
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if (gDP.otherMode.cycleType == G_CYC_FILL)
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frameBufferList().fillRDRAM(ulx, uly, lrx, lry);
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frameBufferList().setBufferChanged(f32(lry));
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DebugMsg( DEBUG_NORMAL, "gDPFillRectangle #%i- #%i ( %i, %i, %i, %i );\n", gSP.tri_num, gSP.tri_num +1, ulx, uly, lrx, lry );
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