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Fix elements cast in Debugger::_addTrianglesByElements

This commit is contained in:
Sergey Lipskiy 2019-09-18 11:19:26 +07:00
parent 34c6cae364
commit fea37ab6d5

View File

@ -284,7 +284,7 @@ void Debugger::_fillTriInfo(TriInfo & _info)
void Debugger::_addTrianglesByElements(const Context::DrawTriangleParameters & _params)
{
u8 * elements = reinterpret_cast<u8*>(_params.elements);
u16 * elements = reinterpret_cast<u16*>(_params.elements);
u32 cur_tri = static_cast<u32>(m_triangles.size());
for (u32 i = 0; i < _params.elementsCount;) {
m_triangles.emplace_back();