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Fix checksum calculation for mip-mapped textures.
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@ -1170,6 +1170,10 @@ struct TextureParams
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static
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static
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u32 _calculateCRC(u32 _t, const TextureParams & _params, u32 _bytes)
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u32 _calculateCRC(u32 _t, const TextureParams & _params, u32 _bytes)
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{
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{
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if (_bytes == 0) {
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const u32 lineBytes = gSP.textureTile[_t]->line << 3;
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_bytes = _params.height*lineBytes;
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}
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const u64 *src = (u64*)&TMEM[gSP.textureTile[_t]->tmem];
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const u64 *src = (u64*)&TMEM[gSP.textureTile[_t]->tmem];
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u32 crc = 0xFFFFFFFF;
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u32 crc = 0xFFFFFFFF;
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crc = CRC_Calculate(crc, src, _bytes);
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crc = CRC_Calculate(crc, src, _bytes);
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