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Fix checksum calculation for mip-mapped textures.

This commit is contained in:
Sergey Lipskiy 2016-07-13 17:14:29 +06:00
parent 0ffaf66de0
commit feb446c3f8

View File

@ -1170,6 +1170,10 @@ struct TextureParams
static static
u32 _calculateCRC(u32 _t, const TextureParams & _params, u32 _bytes) u32 _calculateCRC(u32 _t, const TextureParams & _params, u32 _bytes)
{ {
if (_bytes == 0) {
const u32 lineBytes = gSP.textureTile[_t]->line << 3;
_bytes = _params.height*lineBytes;
}
const u64 *src = (u64*)&TMEM[gSP.textureTile[_t]->tmem]; const u64 *src = (u64*)&TMEM[gSP.textureTile[_t]->tmem];
u32 crc = 0xFFFFFFFF; u32 crc = 0xFFFFFFFF;
crc = CRC_Calculate(crc, src, _bytes); crc = CRC_Calculate(crc, src, _bytes);